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Published byMarshall Homer Sims Modified over 8 years ago
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Michael Hercenberg
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What is Dynamic Learning? Leaning in real-time Why? Replaces hardcoded scripts More ‘human’ game opponents More suitable environments Other aspects have advanced greatly Graphics Voicing Music Controls
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80’s Move left, then right Wait for player 90’s Search-and-Destroy Player-like Enemies 00’s Small advances Loopholes
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Data Mining Uses data to create next level or encounter Pro: Drastically alter the world Con: Needs data and time
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Difficulty Scaling Makes changes in real-time Pro: Makes corrections when needed Con: Running real-time can be a strain
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Explicit Context Tracking ‘Windowed’ Data Mining
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Dynamic Choice Making Introduce this into an RPG (Role-Playing Game) Choices made drastically change the story Not just give an alternate ending Choice Environment Interactions
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