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Published byLawrence Kennedy Modified over 9 years ago
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Production Planning and Scheduling
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Production Planning Also Known as Aggregate Planning Problem in Game: Set Production Every Period, Allocate Resources, Meet Demand Set P t = Production for t W t = Workforce for t
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Production Planning Inputs: Resources (Rough-Cut Capacity Planning), Forecast, Inventory, Policies, Costs Demand Options: Pricing, Shifting Demand, Promotion, Markets for New Demand, Partnering with Suppliers, Allowing Back Orders (Shortages) Supply (Capacity) Options: Hiring/Layoff, Overtime, Temporary Workers, Inventories, Subcontracting, Expediting
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Relevant Costs 1.Change in Production (E.g. Hire/Layoff) Costs 2.Inventory Holding Costs 3.Shortage Costs 4.Payroll Costs 5.Subcontracting Costs 6.Expediting Costs
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Scheduling Strategies Level Workforce Steady Output Match Demand, Chase Mixed, Game Given: Beginning Inv. – Demand + P t = End Inv.
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Scheduling Techniques: (1) Heuristics Informal Rules that Appear to Work Rules are Developed (Often by Trial and Error) and Tested in Real World or Computer Simulation Advantage: Rules Can Be Realistic. Disadvantage: Not Optimum.
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Scheduling Techniques: (2) Linear Decision Rule EOQ-Like Approach TRC = Payroll + Holding + Shortage + Change in P t = f(P t, W t ) Calculus Used to Find Best P t and W t E.g. P t =.2F t +.1F t+1 +.05F t+2 -.1I t +.1W t-1 Advantage: Optimum Given that Equations “Fit”. Disadvantage: Cost
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Scheduling Techniques: (3) Search Rules Used with Simulation Educated, Computer-Driven, Trial & Error Advantage: Realistic Costs, Not Optimum but Close. Disadvantage: Uses Lots of Computer Time
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Master Production Schedule (MPS) Similar to Production Plan Time Periods or “Buckets” are Smaller Multiple Products are Shown: Disaggregating Done by Heuristics or Linear Programming Example on Page 658
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Summary of the Scheduling Process FORECAST ROUGH-CUT CAPACITY PLANNING PRODUCTION PLAN MASTER PRODUCTION SCHEDULE (MPS) MATERIAL REQUIREMENTS PLANNING (MRP) CAPACITY REQUIREMENTS PLANNING SHOP FLOOR CONTROLS VENDOR CONTROLS
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MRP Material Requirements Planning Manufacturing Resource Planning (MRP II) Translates MPS into Schedule of Component Requirements, Both Order Quantities and Times
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MRP Inputs Master Production Schedule (MPS) Bill of Materials (Parts List, p. 660) Inventory Status – On Hand Lead Times
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Bill of Materials: Problem 3.1
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Problem 3.1 a Ear Plugs (2 x 1000) = 2000 Aspirin (1 x 1000) = 1000 Gas Masks (5 x 1000) = 5000 Boxes (1 x 1000) = 1000 Labels (1 x 1000) = 1000 Cardboard (1 x 5000) = 5000 Wax (2 x 2000) + (.5 x 5000) = 6500 Labor Hours (.08 x 2000) + (.1 x 5000) = 660
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Problem 3.1 b,c b.Adjustment for Scrap: Scheduled Units = MRP / (1 – Scrap %) Scheduled Units = 5000 /.97 = 5155 c.Standard Time= MRP / (1 - % Delay) ST = 0.66 / 0.8= 0.825 Hours Actual Time= ST / Labor Efficiency AT = 0.825 /.9= 0.920 Hours
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