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ARCH 481 3D Modeling and Rendering Time: Tu/Th, 10:30 to 11:50 Room:Gould 236 Instructor: Nan-Ching Tai

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Presentation on theme: "ARCH 481 3D Modeling and Rendering Time: Tu/Th, 10:30 to 11:50 Room:Gould 236 Instructor: Nan-Ching Tai"— Presentation transcript:

1 ARCH 481 3D Modeling and Rendering http://courses.washington.edu/arch481 Time: Tu/Th, 10:30 to 11:50 Room:Gould 236 Instructor: Nan-Ching Tai email: tai@u.washington.edu

2 Introduction This course is about beginnings, about preparation for the use of 3D computing for the architectural profession. It is a fast-paced, “learning by doing” lecture and laboratory course. Throughout the course you will be introduced to a number of software packages you'll possibly encounter in architectural practice.

3 Introduction 3D Modeling & Rendering: Form Z Presentation: Adobe PhotoShop, Adobe Illustrator Web Presentation (optional) Dreamweaver, Flash Video Presentation (final project) Adobe Premiere, iMovie

4 Goal of the Course 3D Modeling & Rendering: Weekly lectures and exercises will guide you through the steps of developing a 3D model of your architectural project in formZ, culminating in the creation of an animated walkthrough for the final exercise. Digital media : To develop your understanding of Computing Graphic programs and ability of using digital media in the design process and presentation.

5 Goal of the Course Examples:

6 Course Format Lecture: Weekly lectures cover a different cluster of topics, building from the simple to more complex, providing conceptual information you need. Weekly Exercise : 9 weekly exercises are very important elements of the course. They provide the opportunities to test comprehension and demonstrate skill. In-Class exercise: Simple in-class exercise provides basic foundation for your weekly exercise

7 Course Format Demonstration : Church of Light Tips and Tricks

8 Tuesday/LectureThursday/Lab section Power Point LectureDemonstration (topics, tips, tricks, common question etc) Demonstration (Light of Church) Help Hours for individual project In-Class exercise Course Format

9 Week 5 Tu 4/27 IRREGULAR SHAPE Thur 4/29 Power Point Lecture Landform modeling: contours, meshes and stepped model. GIS (demonstrate download GIS contour information for site model) Demonstration site model for church of light, adding tree Help Hours for individual project In-Class exercise Course Format Example

10 Schedule Weekly schedule: (available on course webpage) Tuesdays: lecture Thursdays: lab exercise due the following Friday (1) renderings of progress on model (2) Formz model

11 Grading grading: 9 exercises 0.6 points possible for each exercise your grade is the sum of the points you receive for the exercises extra credit assignments are worth an additional 0.1 point Take-home final (optional) available in the end of quarter

12 Grading Grading criteria Exercise grades are based on technical correctness and understanding of specific issues. Your exercise will generally be given a score between 0.3 and 0.6, with 0.4 to 0.5 being average Late assignment will decline 0.1 for each week that it is late

13 Help Online Tapestry reader: Link from course page FormZ Documentation: form-z @ UW : Link from course page Recommend Textbook: Email Me: tai@u.washington.edu

14 Assignment Proposed project for Thursday Bring basic information of the project you want to work on in next class. Plans, Sections and at least one 3D images. detailed enough to be interesting not too large to detail dimensioned drawings completed design (no current studio projects) Good project to model:

15 Assignment Previous Studio project, historical building, contemporary masterpiece Reason: Light? Form? Structure? Detail

16 Course website http://courses.washington.edu/arch481

17 computer assisted 3d modeling

18 digital representation of drawings: –raster –vector

19 raster drawing: –pixelated –contains no other control information –component pixels can be edited, but not whole object

20 vector drawing: –represented as pixels on screen –defined by control information –object can be scaled, rotated and otherwise edited

21 2d vector data types: polylinecirclebezier curve

22 3d vector data types: faceted analytic primitive NURBS

23 polygon vs. solid model: polygonsolid

24 boolean operations: uniondifferenceintersection

25 holes:

26 manipulating 3d models in a 2d space: –plane projection –the pointing problem

27 objects in workspace projected onto 2d screen:

28 mouse only moves in 2d –defines a line in 3d space –more information needed to select one point

29 object snapreference plane pointing disambiguation by:

30 Exercise 1 Massing Model


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