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Chapter 9 Heaps and Priority Queues Lecture 18
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Full Binary Tree Every non-leaf node has two children Leaves are on the same level Full Binary Tree
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Complete Binary Tree (1) A binary tree that is either full or full through the next-to-last level (2) The last level is full from left to right (i.e., leaves are as far to the left as possible) Complete Binary Tree
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Examples of Different Types of Binary Trees 4
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What is a Heap? A heap is a binary tree that satisfies these special SHAPE and ORDER properties: –Its shape must be a complete binary tree. –For each node in the heap, the value stored in that node is greater than or equal to the value in each of its children.
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Are these Both Heaps? C A T treePtr 50 20 18 30 10
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Is this a Heap? 70 60 40 30 12 810 tree
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Not unique!
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Where is the Largest Element in a Heap Always Found? 70 60 40 30 12 8 tree
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We Can Number the Nodes Left to Right by Level This Way 70 0 60 1 40 3 30 4 12 2 8 5 tree
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And use the Numbers as Array Indexes to Store the Trees 70 0 60 1 40 3 30 4 12 2 8 5 tree [ 0 ] [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] [ 6 ] 70 60 12 40 30 8 tree.nodes
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With Array Representation For any node tree.nodes[index] –its left child is in tree.nodes[index*2 + 1] –right child is in tree.nodes[index*2 + 2] –its parent is in tree.nodes[(index – 1)/2] 12 Leaf nodes: tree.nodes[numElements/2] to tree.nodes[numElements - 1]
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// HEAP SPECIFICATION // Assumes ItemType is either a built-in simple data // type or a class with overloaded relational operators. template struct HeapType { void ReheapDown ( int root, int bottom ) ; void ReheapUp ( int root, int bottom ) ; ItemType* elements; //ARRAY to be allocated dynamically int numElements ; };
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ReheapDown bottom
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9-15 ReheapDown // IMPLEMENTATION OF RECURSIVE HEAP MEMBER FUNCTIONS template void HeapType ::ReheapDown ( int root, int bottom ) // Pre: root is the index of the node that may violate the // heap order property // Post: Heap order property is restored between root and bottom { int maxChild ; int rightChild ; int leftChild ; leftChild = root * 2 + 1 ; rightChild = root * 2 + 2 ;
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ReheapDown (cont) if ( leftChild <= bottom ) // ReheapDown continued { if ( leftChild == bottom ) maxChild = leftChld; else { if (elements [ leftChild ] <= elements [ rightChild ] ) maxChild = rightChild; else maxChild = leftChild; } if ( elements [ root ] < elements [ maxChild ] ) { Swap ( elements [ root ], elements [ maxChild ] ); ReheapDown ( maxChild, bottom ) ; } } } O(logN)
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ReheapUp bottom
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// IMPLEMENTATIONcontinued template void HeapType ::ReheapUp ( int root, int bottom ) // Pre: bottom is the index of the node that may violate the heap // order property. The order property is satisfied from root to // next-to-last node. // Post: Heap order property is restored between root and bottom { int parent ; if ( bottom > root ) { parent = ( bottom - 1 ) / 2; if ( elements [ parent ] < elements [ bottom ] ) { Swap ( elements [ parent ], elements [ bottom ] ); ReheapUp ( root, parent ); } } } O(logN) ReheapUp
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Real-life Priority Queue
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Priority Queue A priority queue is an ADT with the property that only the highest-priority element can be accessed at any time. Queue Enque an item Item returned has been in the queue the longest amount of time. Priority Queue Enque a pair Item returned has the highest priority.
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ADT Priority Queue Operations Transformers –MakeEmpty –Enqueue –Dequeue Observers –IsEmpty –IsFull change state observe state
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Implementation Level An unsorted List –dequeuing would require searching through the entire list An Array-Based Sorted List –Enqueuing is expensive A Reference-Based Sorted List –Enqueuing again is 0(N) A Binary Search Tree –On average, 0(log 2 N) steps for both enqueue and dequeue A Heap –guarantees 0(log 2 N) steps, even in the worst case
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Class PQType Declaration class FullPQ(){}; class EmptyPQ(){}; template class PQType { public: PQType(int); ~PQType(); void MakeEmpty(); bool IsEmpty() const; bool IsFull() const; void Enqueue(ItemType newItem); void Dequeue(ItemType& item); private: int length; HeapType items; int maxItems; };
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Class PQType Function Definitions template PQType ::PQType(int max) { maxItems = max; items.elements = new ItemType[max]; length = 0; } template void PQType ::MakeEmpty() { length = 0; } template PQType ::~PQType() { delete [] items.elements; }
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Class PQType Function Definitions Dequeue Set item to root element from queue Move last leaf element into root position Decrement length items.ReheapDown(0, length-1) Enqueue Increment length Put newItem in next available position items.ReheapUp(0, length-1)
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Dequeue
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Dequeue (cont.) c) ReheapDown
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Code for Dequeue template void PQType ::Dequeue(ItemType& item) { if (length == 0) throw EmptyPQ(); else { item = items.elements[0]; items.elements[0] = items.elements[length-1]; length--; items.ReheapDown(0, length-1); } }
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Enqueue
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Code for Enqueue template void PQType ::Enqueue(ItemType newItem) { if (length == maxItems) throw FullPQ(); else { length++; items.elements[length-1] = newItem; items.ReheapUp(0, length-1); } }
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Comparison of Priority Queue Implementations EnqueueDequeue HeapO(log 2 N) Linked ListO(N) Binary Search Tree BalancedO(log 2 N) SkewedO(N)
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