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Augmented Reality Brianne Schultz, Brianna Schneider, Briana Burdick, Katie Dahly, Rachel Bartholmy
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History of Augmented Reality The first applications appeared in the late 1960s and 1970 By the 1990s, augmented reality was being put to use by a number of major companies for visualization, training, an other purposes In 2008, AR mapping and socials tools were on the market Today, it is powerful enough to deliver augmented reality experiences to personal computers and mobile devices
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How Does it Work? The camera and screen embedded in smart phones and other devices now serve as the means to combine real world data with virtual data. Using GPS, image recognition, and a compass, AR apps can pinpoint where the mobile’s camera is pointing and overlay relevant information at appropriate points on the screen
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Augmented Reality Applications Applications can be marker-based or markerless Markerless applications use mobile’s GPS or image recognition where input to the camera is compared against a library of images Markerless apps function anywhere without reference points and have wider applicabilitly
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What is Augmented Reality? It is the enrichment of the real world with the virtual world Layar is a leader in the Augmented Reality space for Androids and iPhones. Includes ratings, reviews, and other information for customers. http://www.layar.com http://www.youtube.com/watch?v=C8g2xjysy KU (until about 3 minutes) http://www.youtube.com/watch?v=C8g2xjysy KU
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AR & Education Strong potential to provide powerful, contextual learning experiences Mostly happening in universities – Easily transferred to K-12 Discovery based learning
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AR & History Used to model objects, allowing students to envision how a given item would look in different settings – Ex: Coliseum, Visitors can pan across the coliseum and see what it looked like during a historical event, complete with cheering spectators and competing athletes
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AR & Science Mobile application pUniverse turns a mobile device into a portable planetarium – Overlays data about celestial objects as the student pans the device around the sky
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AR & Language Arts Students created AR costumes for characters of A Midsummer Night’s Dream The students drew the costumes – Then “became” the characters as they acted out the play in front of a camera
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AR & Reading Zooburst: Tool that allows students to create their own augmented reality storybooks Metaio: developing books that include AR elements such as globes that pop up on pages about the earth – Books printed normally – Consumers install special software and point a webcam at the book to see visualizations Allows any existing book to be developed into an augmented reality edition after publication
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Useful Sites for Teachers www.zooburst.com http://scimorph.greatfridays.com/#/home
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Other things we can include… – Relevance for teaching section – Another site – ??
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