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Published byAron Barber Modified over 9 years ago
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Mobile & Casual Gaming OpenGL ES Intro
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http://www.glprogramming.com /red/chapter03.html
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Scene and View Frustum
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Projection Plane
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Perspective vs Parallel Projection
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Model-view matrix – Model – move/rotate/scale – View – position/orientation of camera Projection matrix – Encodes view frustum details of camera Texture matrix – Texture coordinates (not in this course)
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Fixed Pipeline Rendering
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Order of Matrix Operations Matter
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GLSurfaceView : SurfaceView Ignore Setup Render/Draw Code
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Updating Screen for Game Class
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Coding with the OpenGL ES API
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Basic Setup
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A Simple Triangle Kittens are dying!
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Adding Color
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Textures
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Loading Textures
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Indexed Vertices
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A Sprite/Vertex Class
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Translation
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Translating Per Object
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Rotation
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Ordering Transformations
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