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Computer Organization CDA 3103 Dr. Hassan Foroosh Dept. of Computer Science UCF © Copyright Hassan Foroosh 2002
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Sequential Logic Sequential Circuits Simple circuits with feedback Latches Edge-triggered flip-flops Timing Methodologies Cascading flip-flops for proper operation Clock skew Asynchronous Inputs Metastability and synchronization Basic Registers Shift registers
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C1C2C3 comparator value equal multiplexer reset open/closed newequal mux control clock comb. logic state Sequential Circuits Circuits with Feedback Outputs = f(inputs, past inputs, past outputs) Basis for building "memory" into logic circuits Door combination lock is an example of a sequential circuit State is memory State is an "output" and an "input" to combinational logic Combination storage elements are also memory
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X1 X2 Xn switching network Z1 Z2 Zn Circuits with Feedback How to control feedback? What stops values from cycling around endlessly
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"remember" "load" "data" "stored value" "0" "1" "stored value" Simplest Circuits with Feedback Two inverters form a static memory cell Will hold value as long as it has power applied How to get a new value into the memory cell? Selectively break feedback path Load new value into cell
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R S Q Q' R S Q R' S' Q Q Q' S' R' Memory with Cross- coupled Gates Cross-coupled NOR gates Similar to inverter pair, with capability to force output to 0 (reset=1) or 1 (set=1) Cross-coupled NAND gates Similar to inverter pair, with capability to force output to 0 (reset=0) or 1 (set=0)
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Reset Hold Set Reset Race R S Q \Q 100 Timing Behavior R S Q Q'
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SRQ 00hold 010 101 11unstable State Behavior of R-S latch Truth table of R-S latch behavior Q Q' 0 1 Q Q' 1 0 Q Q' 0 0 Q Q' 1 1
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Theoretical R-S Latch Behavior State Diagram States: possible values Transitions: changes based on inputs Q Q' 0 1 Q Q' 1 0 Q Q' 0 0 Q Q' 1 1 SR=00 SR=11 SR=00 SR=10 SR=01 SR=00 SR=10 SR=00 SR=01 SR=11 SR=10 SR=01 SR=10 SR=11 possible oscillation between states 00 and 11
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Observed R-S Latch Behavior Very difficult to observe R-S latch in the 1-1 state One of R or S usually changes first Ambiguously returns to state 0-1 or 1-0 A so-called "race condition" Or non-deterministic transition SR=00 Q Q' 0 1 Q Q' 1 0 Q Q' 0 0 SR=10 SR=01 SR=00 SR=10 SR=00 SR=01 SR=11 SR=01SR=10 SR=11
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Q(t+ ) R S Q(t) SRQ(t)Q(t+ ) 0000 0011 0100 0110 1001 1011 110X 111X hold reset set not allowed characteristic equation Q(t+ ) = S + R’ Q(t) R-S Latch Analysis Break feedback path R S Q Q' 0 00100010 X1X1X1X1 Q(t) R S
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enable' S' Q' Q R' R S Gated R-S Latch Control when R and S inputs matter Otherwise, the slightest glitch on R or S while enable is low could cause change in value stored Set Reset S' R' enable' Q Q' 100
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period duty cycle (in this case, 50%) Clocks Used to keep time Wait long enough for inputs (R' and S') to settle Then allow to have effect on value stored Clocks are regular periodic signals Period (time between ticks) Duty-cycle (time clock is high between ticks - expressed as % of period)
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clock R' and S' changingstablechangingstable Clocks (cont’d) Controlling an R-S latch with a clock Can't let R and S change while clock is active (allowing R and S to pass) Only have half of clock period for signal changes to propagate Signals must be stable for the other half of clock period clock' S' Q' Q R' R S
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clock R SQ Q'R SQ R S Cascading Latches Connect output of one latch to input of another How to stop changes from racing through chain? Need to control flow of data from one latch to the next Advance from one latch per clock period Worry about logic between latches (arrows) that is too fast
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Master-Slave Structure Break flow by alternating clocks (like an air-lock) Use positive clock to latch inputs into one R-S latch Use negative clock to change outputs with another R-S latch View pair as one basic unit master-slave flip-flop twice as much logic output changes a few gate delays after the falling edge of clock but does not affect any cascaded flip-flops master stage slave stage P P' CLK R SQ Q'R SQ R S
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Set 1s catch S R CLK P P' Q Q' Reset Master Outputs Slave Outputs The 1s Catching Problem In first R-S stage of master-slave FF 0-1-0 glitch on R or S while clock is high "caught" by master stage Leads to constraints on logic to be hazard-free master stage slave stage P P' CLK R SQ Q'R SQ R S
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10 gates D Flip-Flop Make S and R complements of each other Eliminates 1s catching problem Can't just hold previous value (must have new value ready every clock period) Value of D just before clock goes low is what is stored in flip-flop Can make R-S flip-flop by adding logic to make D = S + R' Q D Q Q' master stage slave stage P P' CLK R SQ Q'R SQ
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Q D Clk=1 R S 0 D’ 0 D Q’ negative edge-triggered D flip-flop (D-FF) 4-5 gate delays must respect setup and hold time constraints to successfully capture input characteristic equation Q(t+1) = D holds D' when clock goes low holds D when clock goes low Edge-Triggered Flip-Flops More efficient solution: only 6 gates sensitive to inputs only near edge of clock signal (not while high)
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Q D Clk=0 R S D D’ D when clock goes high-to-low data is latched when clock is low data is held Edge-Triggered Flip-Flops (cont’d) Step-by-step analysis Q new D Clk=0 R S D D’ D new D old D
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positive edge-triggered FF negative edge-triggered FF D CLK Qpos Qpos' Qneg Qneg' 100 Edge-Triggered Flip-Flops (cont’d) Positive edge-triggered Inputs sampled on rising edge; outputs change after rising edge Negative edge-triggered flip-flops Inputs sampled on falling edge; outputs change after falling edge
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Timing Methodologies Rules for interconnecting components and clocks Guarantee proper operation of system when strictly followed Approach depends on building blocks used for memory elements Focus on systems with edge-triggered flip-flops Found in programmable logic devices Many custom integrated circuits focus on level-sensitive latches Basic rules for correct timing: (1) Correct inputs, with respect to time, are provided to the flip-flops (2) No flip-flop changes state more than once per clocking event
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there is a timing "window" around the clocking event during which the input must remain stable and unchanged in order to be recognized clock data changingstable input clock T su ThTh clock data DQDQ Timing Methodologies (cont’d) Definition of terms clock: periodic event, causes state of memory element to change; can be rising or falling edge, or high or low level setup time: minimum time before the clocking event by which the input must be stable (Tsu) hold time: minimum time after the clocking event until which the input must remain stable (Th)
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behavior is the same unless input changes while the clock is high DQDQ CLK positive edge-triggered flip-flop DQDQ G CLK transparent (level-sensitive) latch D CLK Qedge Qlatch Comparison of Latches and Flip-Flops
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TypeWhen inputs are sampledWhen output is valid unclockedalwayspropagation delay from input change latch level-sensitiveclock highpropagation delay from input change latch(Tsu/Th around fallingor clock edge (whichever is later) edge of clock) master-slaveclock highpropagation delay from falling edge flip-flop(Tsu/Th around fallingof clock edge of clock) negativeclock hi-to-lo transitionpropagation delay from falling edge edge-triggered(Tsu/Th around fallingof clock flip-flopedge of clock) Comparison of Latches and Flip-Flops (cont’d)
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all measurements are made from the clocking event that is, the rising edge of the clock Typical Timing Specifications Positive edge-triggered D flip-flop Setup and hold times Minimum clock width Propagation delays (low to high, high to low, max and typical) Th 5ns Tw 25ns Tplh 25ns 13ns Tphl 40ns 25ns Tsu 20ns D CLK Q Tsu 20ns Th 5ns
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IN Q0 Q1 CLK 100 Cascading Edge-triggered Flip-Flops Shift register New value goes into first stage While previous value of first stage goes into second stage Consider setup/hold/propagation delays (prop must be > hold) CLK IN Q0Q1 DQDQOUT
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timing constraints guarantee proper operation of cascaded components assumes infinitely fast distribution of the clock Cascading Edge-triggered Flip-Flops (cont’d) Why this works Propagation delays exceed hold times Clock width constraint exceeds setup time This guarantees following stage will latch current value before it changes to new value T su 4ns T p 3ns T h 2ns In Q0 Q1 CLK T su 4ns T p 3ns T h 2ns
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original state: IN = 0, Q0 = 1, Q1 = 1 due to skew, next state becomes: Q0 = 0, Q1 = 0, and not Q0 = 0, Q1 = 1 CLK1 is a delayed version of CLK0 In Q0 Q1 CLK0 CLK1 100 Clock Skew The problem Correct behavior assumes next state of all storage elements determined by all storage elements at the same time This is difficult in high-performance systems because time for clock to arrive at flip-flop is comparable to delays through logic Effect of skew on cascaded flip-flops:
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Summary of Latches and Flip-Flops Development of D-FF Level-sensitive used in custom integrated circuits can be made with 4 switches Edge-triggered used in programmable logic devices Good choice for data storage register Historically J-K FF was popular but now never used Similar to R-S but with 1-1 being used to toggle output (complement state) Good in days of TTL/SSI (more complex input function: D = JQ' + K'Q Not a good choice for PALs/PLAs as it requires 2 inputs Can always be implemented using D-FF Preset and clear inputs are highly desirable on flip-flops Used at start-up or to reset system to a known state
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Metastability and Asynchronous inputs Clocked synchronous circuits Inputs, state, and outputs sampled or changed in relation to a common reference signal (called the clock) E.g., master/slave, edge-triggered Asynchronous circuits Inputs, state, and outputs sampled or changed independently of a common reference signal (glitches/hazards a major concern) E.g., R-S latch Asynchronous inputs to synchronous circuits Inputs can change at any time, will not meet setup/hold times Dangerous, synchronous inputs are greatly preferred Cannot be avoided (e.g., reset signal, memory wait, user input)
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small, but non-zero probability that the FF output will get stuck in an in-between state oscilloscope traces demonstrating synchronizer failure and eventual decay to steady state logic 0 logic 1 logic 0 logic 1 Synchronization Failure Occurs when FF input changes close to clock edge FF may enter a metastable state – neither a logic 0 nor 1 – May stay in this state an indefinite amount of time Is not likely in practice but has some probability
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D D Q Q asynchronous input synchronized input synchronous system Clk Dealing with Synchronization Failure Probability of failure can never be reduced to 0, but it can be reduced (1) slow down the system clock: this gives the synchronizer more time to decay into a steady state; synchronizer failure becomes a big problem for very high speed systems (2) use fastest possible logic technology in the synchronizer: this makes for a very sharp "peak" upon which to balance (3) cascade two synchronizers: this effectively synchronizes twice (both would have to fail)
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DQDQ Q0 Clock Q1 Async Input DQ DQ Q0 Clock Q1 Async Input DQ Clocked Synchronous System Synchronizer Handling Asynchronous Inputs Never allow asynchronous inputs to fan-out to more than one flip-flop Synchronize as soon as possible and then treat as synchronous signal
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In is asynchronous and fans out to D0 and D1 one FF catches the signal, one does not inconsistent state may be reached! In Q0 Q1 CLK Handling Asynchronous Inputs (cont’d) What can go wrong? Input changes too close to clock edge (violating setup time constraint)
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Flip-Flop Features Reset (set state to 0) – R Synchronous: Dnew = R' Dold (when next clock edge arrives) Asynchronous: doesn't wait for clock, quick but dangerous Preset or set (set state to 1) – S (or sometimes P) Synchronous: Dnew = Dold + S (when next clock edge arrives) Asynchronous: doesn't wait for clock, quick but dangerous Both reset and preset Dnew = R' Dold + S (set-dominant) Dnew = R' Dold + R'S(reset-dominant) Selective input capability (input enable/load) – LD or EN Multiplexer at input: Dnew = LD' Q + LD Dold Load may/may not override reset/set (usually R/S have priority) Complementary outputs – Q and Q'
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RSRSRS DQDQDQDQ OUT1OUT2OUT3OUT4 CLK IN1IN2IN3IN4 RS "0" Registers Collections of flip-flops with similar controls and logic Stored values somehow related (e.g., form binary value) Share clock, reset, and set lines Similar logic at each stage Examples Shift registers Counters
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DQDQDQDQ IN OUT1OUT2OUT3OUT4 CLK Shift Register Holds samples of input Store last 4 input values in sequence 4-bit shift register:
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clear sets the register contents and output to 0 s1 and s0 determine the shift function s0s1function 00hold state 01shift right 10shift left 11load new input left_in left_out right_out clear right_in output input s0 s1 clock Universal Shift Register Holds 4 values Serial or parallel inputs Serial or parallel outputs Permits shift left or right Shift in new values from left or right
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Nth cell s0 and s1 control mux 0123 D Q CLK CLEAR Q[N-1] (left) Q[N+1] (right) Input[N] to N-1th cell to N+1th cell clears0s1new value 1––0 000output 001output value of FF to left (shift right) 010output value of FF to right (shift left) 011input Design of Universal Shift Register Consider one of the four flip-flops New value at next clock cycle:
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parallel inputs parallel outputs serial transmission Shift Register Application Parallel-to-serial conversion for serial transmission
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DQDQDQDQ IN OUT1OUT2OUT3OUT4 CLK OUT Pattern Recognizer Combinational function of input samples In this case, recognizing the pattern 1001 on the single input signal
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DQDQDQDQ IN OUT1OUT2OUT3OUT4 CLK DQDQDQDQ IN OUT1OUT2OUT3OUT4 CLK Counters Sequences through a fixed set of patterns In this case, 1000, 0100, 0010, 0001 If one of the patterns is its initial state (by loading or set/reset) Mobius (or Johnson) counter In this case, 1000, 1100, 1110, 1111, 0111, 0011, 0001, 0000
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Binary Counter Logic between registers (not just multiplexer) XOR decides when bit should be toggled Always for low-order bit, only when first bit is true for second bit, and so on
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EN D C B A LOAD CLK CLR RCO QD QC QB QA (1) Low order 4-bits = 1111 (2) RCO goes high (3) High order 4-bits are incremented Four-bit Binary Synchronous Up-Counter Standard component with many applications Positive edge-triggered FFs w/ sync load and clear inputs Parallel load data from D, C, B, A Enable inputs: must be asserted to enable counting RCO: ripple-carry out used for cascading counters high when counter is in its highest state 1111 implemented using an AND gate
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EN D C B A LOAD CLK CLR RCO QD QC QB QA "1" "0" "0" "0" EN D C B A LOAD CLK CLR RCO QD QC QB QA "1" "0" "1" "1" "0" Offset Counters Starting offset counters – use of synchronous load e.g., 0110, 0111, 1000, 1001, 1010, 1011, 1100, 1101, 1111, 0110,... Ending offset counter – comparator for ending value e.g., 0000, 0001, 0010,..., 1100, 1101, 0000 Combinations of the above (start and stop value)
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Sequential Logic Summary Fundamental building block of circuits with state Latch and flip-flop R-S latch, R-S master/slave, D master/slave, edge-triggered D FF Timing methodologies Use of clocks Cascaded FFs work because prop delays exceed hold times Beware of clock skew Asynchronous inputs and their dangers Synchronizer failure: what it is and how to minimize its impact Basic registers Shift registers Pattern detectors Counters
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