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Published byUrsula Scott Modified over 9 years ago
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DIGITAL AUDIO LOOPS AND VIDEO GAMES
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HISTORY PIONEERS Electroacoustic Musicians: Pierre Schaeffer, Halim El-Dabh, Pierre Henry, Edgard Varese, Karlheinz Stockhausen, Frippertronics PRE RECORDED LOOPS Yellow Magic Orchestra, Grandmaster Flash VIDEO GAME MUSIC 8 Bit 16 Bit Later + Wavetable
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LISTENING EXAMPLES K. Stockhausen – “Tierkreis”performed by Nota Bene
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FRIPPERTRONICS
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YELLOW MAGIC ORCHESTRA
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VIDEO GAME MUSIC 8 Bit 16 Bit Wavegame / Orchestra
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8 BIT O NE OF THE EARLIEST HOME COMPUTERS TO MAKE USE OF DIGITAL SIGNAL PROCESSING IN THE FORM OF SAMPLING WAS THE C OMMODORE A MIGA IN 1985. T HE COMPUTER ' S SOUND CHIP FEATURED FOUR INDEPENDENT 8- BIT DIGITAL - TO - ANALOG CONVERTERS. D EVELOPERS COULD USE THIS PLATFORM TO TAKE SAMPLES OF A MUSIC PERFORMANCE, SOMETIMES JUST A SINGLE NOTE LONG, AND PLAY IT BACK THROUGH THE COMPUTER ' S SOUND CHIP FROM MEMORY. HOME COMPUTERSC OMMODORE A MIGA DIGITAL - TO - ANALOG CONVERTERS SAMPLES SOUND CHIP
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16 BIT A S HOME CONSOLES MOVED INTO THE FOURTH GENERATION, OR 16- BIT ERA, THE HYBRID APPROACH ( SAMPLED AND TONE ) TO MUSIC COMPOSING CONTINUED TO BE USED. I N 1988 THE S EGA M EGA D RIVE (S EGA G ENESIS IN THE US) OFFERED ADVANCED GRAPHICS OVER THE NES AND IMPROVED SOUND SYNTHESIS FEATURES ( ALSO USING A Y AMAHA CHIP, THE YM2612),[16] BUT LARGELY HELD THE SAME APPROACH TO SOUND DESIGN. FOURTH GENERATIONS EGA M EGA D RIVENESYM2612[16]
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LATER + WAVETABLE A S PROCESSING POWER INCREASED DRAMATICALLY IN THE 6 TH GENERATION OF HOME CONSOLES, IT BECAME POSSIBLE TO APPLY SPECIAL EFFECTS IN REALTIME TO STREAMED AUDIO. L IVE O RCHESTRAS / S YNTHESIZERS / R EAL -T IME L OOPS ( AUDIO FADES OR CHANGES BASED ON USER
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