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THRLL Programming Language Aimee Sanchez Neetha Sebastion Kapil Verma Hemanth Murthy Michael Seaman
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INTRODUCTRION The theme park industry generated $11.5 billion in the United States in 2006 1 Theme parks represent large investments for their owners Revenue is difficult to predict 1 – IAAPA, http://www.iaapa.org/pressroom/Amusement_Park_Industry_Statistics.asphttp://www.iaapa.org/pressroom/Amusement_Park_Industry_Statistics.asp
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THRLL Programming Language Easy-to-use, declarative language Simulates a theme park to predict revenue Tool for estimating the returns on investments in the park
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THRLL Programming Language Hub and Spoke Layout
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THRLL Programming Language Hub and Spoke Layout Industry Standard Terminology Requires only moderate programming experience
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Structure of THRLL Language Let’s start our THRLL experience with a sample program. Two sections – object definitions and user code. Easy to use constructs like Park, Crowd, Land etc.
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Sample Program
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System Architecture Lexer / Parser Input Program Intermediate Code GUI Position File Crowd Land Park Store Attraction Restaurant Intermediate Code GUI Position File
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Front-End Architecture THRLL Parser Jflex BYACC thrill_grammar.y thrill_lexer.flex SampleThrill.txt ThrillProgram.java Intermediate Code
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System Architecture Lexer / Parser Input Program Intermediate Code GUI Position File Crowd Land Park Store Attraction Restaurant Intermediate Code GUI Position File
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Intermediate Code
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Park Our Park has:. Attraction Store Restaurant Park Land Crowd Person
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Built-In Functions Calculate Revenue ◦ Parameters: Crowd, Duration result = CalculateRevenue: MyCrowdOne, days; ◦ Sum of expenses and income Simulate ◦ Simulate: MyCrowdOne; ◦ Creates position file ◦ Graphical representation of guests interactions
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The GUI Lexer / Parser Input Program Intermediate Code GUI Position File Crowd Land Park Store Attraction Restaurant Intermediate Code GUI Position File
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Graphical User Interface (GUI)
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GUI
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Development Tools Java API Eclipse BYACC JFLEX Google Code SVN Lots and lots of email!
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Testing Incremental Testing ◦ Unit testing ◦ Working of grammar ◦ Working of backend ◦ Integration testing Provide efficient error checking and error reporting
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Conclusions What we learned ◦ Great experience working in a team ◦ Development tools ◦ Making a language is hard What worked well ◦ Weekly Meetings ◦ Update on the status of progress
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Conclusions Why THRLL ◦ Ease of Use ◦ Ease in calculation of net revenue ◦ Optimal theme park experience for both investors and guests
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