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The Future of Gaming By Jason Jennings. Virtual Reality  Facts:  Massive field view (107 degrees)  Quick-response (ultra-low latency)  Head-tracking.

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Presentation on theme: "The Future of Gaming By Jason Jennings. Virtual Reality  Facts:  Massive field view (107 degrees)  Quick-response (ultra-low latency)  Head-tracking."— Presentation transcript:

1 The Future of Gaming By Jason Jennings

2 Virtual Reality  Facts:  Massive field view (107 degrees)  Quick-response (ultra-low latency)  Head-tracking system  Incorporates immersive stereoscopic 3D rendering capabilities  Opinion:  Difficult to determine real-life to a game.

3 Secondary Screens  Fact  Built-in Touchscreen  Access Secondary game options  Opinion  Easier usage, uninterrupted gameplay with less pause time.  Two screens are always better then one

4 Cross Play  Fact  Integate Console with Handheld.  Stop playing on one device and resume on another.  Opinion  Great for playing on the go the same game that you were playing.  Play with friends who cant afford a whole console but can afford a handheld

5 3D Graphics  Opinion  3D-4D graphics are the future  Graphics are only still improving  Looks realistic.

6  The future of gaming is advancing and will continue advancing to the best it can get. It may be now it may be 10 years from now but it will be done.” In conclusion


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