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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Create next generation of educational computer games Vision
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Growing out of international groundbreaking research Strong testing, validation and user involvement Strong mix of competences: Game developers, researchers, educators and content experts Global outreach through strong network Strong technology and access to support Good media coverage on company and project Good response from target group Teaser
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Team Simon Egenfeldt-Nielsen (CEO) Nicholas Francis (Director) Keli Hlödversson (Lead Programmer) Danni Tell (Lead graphics) Anders Haldin (Animator) Tasha Buch (Education cordinator) Troels Folmann (Music/sound) Joe Ante (Engine) David Helgason (Engine)
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Partners Over The Edge Electronic Arts Europe Alinea Danish UN Association Gentofte School District Danish Institute for International Studies European Union Ørestad, Stenløse, Lund, Ordrup Highschool
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Overall Pc/Mac platform Ultimo 2007 13+ both educational and commercial Strategy/personal
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Project: Global conflicts: Middle East The strategic levels involve domestic policy, foreign policy, intelligence, public relations and military. The player takes the position as Prime Minister of Israel or leader of the Palestine region performing strategic actions to further different goals. This is about statesmanship bringing the most important issues and areas to the player’s control. The personal level evolves around smaller, mundane events, and quests. These quests and events can potentially have the same influence as the more strategic decisions. The personal level will evolve around topics like document discrimination, sabotage facilities or marriage across religious divides. Strategic Abstract Overview Dynamic Personal Concrete Emotional Engaging Real life Encyclopedia Primary sources Links
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Global Conflicts: Middle East Ingame Screendumps
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Global Conflicts: Middle East Ingame Screendumps
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Intro Choose side Overview and immersion into historical background of the conflict. Description of sides in conflict with background, strengths and weaknesses. Handle a number of policy choices: Domestic, foreign, military, PR, economy etc. Choose approach to religion in society - see consequences for different population groups Set Religious Policy Game flow (examples) Choose Mission Explore universe You can improve relations with specific factions to further your policies especially by solving personal missions. You must locate the right people, information, object, pictures and statistics to solve the mission. You walk around on different locations talking to people and carrying out different missions related to relevant subjects. Mission have several goals you must achieved followed by debriefing and testing. Students also have to make notes and ask questions, which the teacher have access to. Debriefing Talk to people Overview Policy
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Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | www.seriousgames.dk Learning approach Experiential: From concrete to abstract by observation, application, testing and reflection. Learning styles: Dynamic feedback, interaction that makes differences, multimodal, safe to make mistakes, challenging throughout. Strong game universe: Compelling, realistic, engaging & dynamic. Integrated approach: Game, talks, group, debriefing, testing and evaluation. Experiential Learning Concrete experience Reflection & Observation Abstraction & Generalization Applying & Testing
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