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Published byMarlene Turner Modified over 9 years ago
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Raycasting (animated gif)
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Image Formation (Forward) Ray Tracing(Backward) Ray Tracing
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Shadow Ray When the ray hits an object, a secondary ray, ("shadow" ray), is shot towards the light sources Determine if that point on the object is in a shadow. If this shadow ray hits another object before it hits a light source, then the first intersection point is in the shadow of the second object. Only apply the ambient term for that light source at the point of intersection
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Reflected Ray When a ray hits an object, a reflected ray is generated and tested against all of the objects in the scene. If the reflected ray hits an object then a local illumination model is applied at the point of intersection and the result is carried back to the first intersection point.
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Transmitted Ray If the intersected object is transparent, then a transmitted ray is generated and tested against all the objects in the scene. If the transmitted ray hits an object then a local illumination model is applied at the point of intersection and the result is carried back to the first intersection point.
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Ray Tree The reflective and/or transmitted rays are continually generated until the ray leaves the scene without hitting any object or a preset recursion level has been reached. This then generates a ray tree. DEMO
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Example
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Ray Trace vs. Rasterization
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AABB tree
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How can AABB Tree Help Tracing
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Fast Ray-AABB Overlap Tests with Plucker Coordinates Mahovsky and Wyvill [2003]2003
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Standard Method Ray (O,D) y=y0 y=y1 Similarly,
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0 t 0 t
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Ray vs. Directed Line CW CCW Here, it is looking from the head of ray
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Ray-Polygon Intersection with Plucker Coordinates
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MMM Ray vs. AABB Represent a line this way … is the Plucker coordinate way (MMM: minus,minus,minus) x z
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Hw: XXX Ray vs. AABB 想想若是 ray 來自其他方位,該如何測試 ?
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