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3-D Mesh Morphing By Newton Der
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Overview Volume vs. Mesh Morphing Algorithm Applications
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Volume Morphing Voxel: the cubic unit of volume
Volumetric data set: a collection of voxels Independent of topology of model Generate in-between volumes with an interpolation function:
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Mesh Morphing Triangle: polygonal surface formed by three vertices
Mesh: a collection of triangles Interpolate in-between meshes Typically done based on user-selected feature points Dependent on topology of model
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Multiresolution Meshes
Reduce overhead by view-dependent resolution Maintain model at different levels of detail Varying detail in different parts of model
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Mesh Morphing Algorithm
Specify pairs of feature points between source mesh S and target mesh T
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Multiresolution Adaptive Parameterization of Surfaces
Use MAPS to construct base domains Sb and Tb
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Multiresolution Adaptive Parameterization of Surfaces
Mesh simplification Remove vertices and retriangulate edges
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Correspondence Maps Compute correspondence maps: IIs : S Sb
IIT : T Tb Mb : IIs IIT M = IIT-1 Mb IIs
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Morph the Meshes Metamesh: an in-between mesh that combines triangles from source and target
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Applications Motion picture special effects Facial animation
Distorting facial features
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References Multiresolution Mesh Morphing Aaron Lee, David Dobkin, Wim Sweldens, Peter Schröder. Proceedings of SIGGRAPH 99. pp , 1999. MAPS: Multiresolution Adaptive Parameterization of Surfaces Aaron W. F. Lee, Wim Sweldens, Peter Schröder, Lawrence Cowsar, David Dobkin. Proceedings of SIGGRAPH 98. pp , 1998. Multiresolution Interpolation Meshes Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura. Proc. 9th Pacific Graphics International Conference (Pacific Graphics 2001), pp.60-69, IEEE CS Press, Los Alamitos, CA, October 2001.
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