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Published byMelvyn Conley Modified over 8 years ago
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The State Design Pattern A behavioral design pattern. Shivraj Persaud E-mail: persas@rpi.edupersas@rpi.edu
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State Design Pattern Encapsulate states as concrete objects. Abstract them into an abstract class. The system contains a reference to an abstract state class, which can be any of the concrete state classes dynamically.
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Example – TCPConnection class A TCPConnection object can be in one of several different states, established, listening or closed. The behavior of TCPConnection is different in each of these three states.
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Abstract state class TCPConnection TCPState Open() Close() Acknowledge() Open() Close() Acknowledge() state->Open() TCPEstablished Open() Close() Acknowledge() TCPListenTCPClosed Open() Close() Acknowledge() Open() Close() Acknowledge()
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TCPConnection maintains a state object which is a subclass of TCPState. When the connection changes state the TCPConnection object changes the state object it uses.
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Applicatiblity- when to use the state design pattern An object’s behavior depends on its state and changes its behavior at run-time. Operations have large, multipart conditional statements that depend on the object’s state. The State pattern puts each branch of the conditional in a separate class.
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UML Diagram of the State Design Pattern
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Participants Context (TCPConnection) - defines the interface of interest to clients. - maintains an instance of a ConcreteState subclass that defines the current state.
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State (TCPState) - defines an interface for encapsulating the behavior associated with a particular state of the Context. ConreteState Subclasses (TCPEstablished, TCPListen, TCPClosed) - each subclass implements a behavior associated with a state of the Context.
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Collaborations Context delegates state-specific requests to the current ConcreteState object. A context may pass itself as an argument to the state object handling the request. This lets the state object access the context if necessary.
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Context is the primary interface for clients. Clients can configure a context with State objects. Once a context is configured, its clients don’t have to deal with the State objects directly. Either Context or the ConcreteState subclasses can decide which state succeeds another and under what circumstances.
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Consequences It localizes state-specific behavior and partitions behavior for different states. It makes state transitions explicit. State objects can be shared.
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Related patterns Flyweight
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