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Published byHarold Conley Modified over 9 years ago
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Hazmat Game Will Ryan Design Document
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Outline Overview of what I was working on What is done What needs more work Getting materials to virtual heroes (from my end)
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Overview Complement the other design components –Scenario: specific chemical, specific accident, specific map –Design Document: general discussions of interaction between players, chemicals, and environment Sketch out major components of environment
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Grand Scheme of Design General Approach Map Scenario Application by Virtual Heroes
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What is done?
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Components of the Game Environment –Layout –Physics –Interaction –Lighting –Sound Objects –Chemicals –Equipment –Containers –Cargo & Freight –Other Actors –Player Characters –NPCs Gameplay
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Components of the Game Environment –Layout –Physics –Interaction –Lighting –Sound Objects –Chemicals –Equipment –Containers –Cargo & Freight –Other Actors –Player Characters –NPCs Gameplay
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Environment Main structure of game Major Section: Layout –Given certain constraints provides an example map –first approximation of actual map –Further iterations needed to draw the map closer to what Virtual Heroes will get
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Environment Other sub-sections –Physics Movements of players, vehicles, and chemicals. –Methods of Interaction How and with what do players interact with things in the environment –Lighting & Sounds Types and locations of lighting & sounds in the environment
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Objects Things put in the game Major Section: Chemicals –Non-exhaustive list of chemicals and major properties Flash point Liquid Viscosity, Gas Density Physical Properties Hazardous Properties
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Objects Other sub-sections –Equipment Personal Protective Equipment (PPE) and hazard detectors –Containers & Cargo and Freight Containers used for storing and transporting hazardous materials, the leaks they are susceptible to, and how they can be fixed –Other Several other miscellaneous objects that can be found in environment
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Actors Avatars who can affect change in the environment Major Section: Player Character –Interface that player sees –Ways of interacting with environment (using crosshairs) –Communication with other players and people in the space
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Objects Other sub-section –NPCs Will describe their roles in the environment Will describe how players interact with them
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Gameplay Things to do in the environment Describes the basic breakdown of a scenario –Identifying the chemical –Identifying hazards in the environment –Containing the chemical –Organize the clean-up zones –Decontamination –Post-cleanup
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What needs to be done?
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Remaining Design Issues From the perspective of the general overview: –Sections mentioned before (Map layout, equipment, NPCs, and gameplay) –Scenario editor –Process of replay (After Action Review) –Roles other than player such as classmate spectator, instructor, and external observer
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What to send to Virtual Heroes?
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Send design document or not –If sent, more information means we will be more on the same page, but may be too much info –Otherwise they get more focused, more concise information, but may miss broader picture If design document is sent –Need to at the least update map layout and gameplay and complete the equipment section Deliverables to VH
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