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Course Introduction CGDD 2002
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Early board games… http://en.wikipedia.org/wiki/Go_%28game%29
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… and a little later http://en.wikipedia.org/wiki/Dungeons_%26_Dragons http://en.wikipedia.org/wiki/Chutes_and_Ladders
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Early PCs… http://en.wikipedia.org/wiki/Commodore_64 http://www.ohgizmo.com/2009/02/18/the-games-we-played-radar-rat-race-c64/
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PCs a little later… http://en.wikipedia.org/wiki/Wolfenstein_3D
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And now… http://www.frictionlessinsight.com/archives/2008/04/dogmeat-joining.html
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Early consoles… http://en.wikipedia.org/wiki/Pong http://www.thegamerag.com/
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Later … http://en.wikipedia.org/wiki/Super_Mario_Bros.
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And now… http://playstationlifestyle.net/2009/12/17/heavy-rain-will-receive-dlc-episodes/
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Web-based games… http://en.wikipedia.org/wiki/Farmville
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Mobile gaming… http://games.venturebeat.com/2009/02/02/iphone-owners-account-for-14-percent-of-mobile-game-downloaders/
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A different approach… Façade Milo the Virtual Boy
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Fundamental Questions Why were/are these games so popular? What makes a game good? –Better question: what makes a game bad? Why is a game considered fun? How are games designed?
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What this course isn’t A traditional, lecture-based class –Requires reading –Requires creativity A programming class A game engine class A “let’s make fun of Farmville” class. Well…
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What this class is Fun A vocabulary lesson A look at the design of games in general –Board –Digital games A look at the industry A chance to see how creative you are…
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Questions? Course Website: –http://cse.spsu.edu/jchastin/cgdd2002 Instructor: –Name:Jeff Chastine –Email: jchastin@spsu.edu –Office: J-383 (temporarily); soon to be J-226 –Phone: 678-915-6868
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