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Published byMarilynn Caldwell Modified over 8 years ago
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3D Moving Mirror Modeling 20071258 CSE Lee Chan Kee 20071106 CSE Min Jae Seul
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Contents What we have implemented Before & After Technical Explanation about mirror Demonstration - Camera walking - Mirror moving
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What we have implemented Room Drawing Implementing Moving Mirror Stencil TestRay Tracing - Object Modeling - Object Rendering - Texture mapping - Camera Walking - One Mirror Drawing - Moving Animation - Image on the mirror - Reflection
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Before – Simple Texture room
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After – Image Texture Room
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After (Demo) – Movable Mirror
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After (Demo)– More Realistic Camera Walking - With mouse trigger, we can handle camera Angle - With Keyboard trigger, we can handle camera position
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About Mirror - Stencil Test the stencil buffer is used to limit the area of rendering(stenciling).
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About Mirror - Stencil Test Draw the room & object (which are turned over). Store in stencil buffer 1 1 1 1... 0 0 0 0... When buffer bit is 1, Pass the stencil test.
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About Mirror - Stencil Test Draw the room & object Draw the mirror phase using stencil buffer. But, we should apply reflection!!
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About Mirror - Ray Tracing Scene Eye Point Reflector 2α2α
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About Mirror - Ray Tracing Scene Eye Point Reflector θ 2α+2θ
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Demo – Camera walking – 30s http://vimeo.com/68877294 http://www.youtube.com/watch?v=gShC3jz6HO4&feature=youtu.be
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Demo – Mirror basic – 30s http://vimeo.com/68877419 http://www.youtube.com/watch?v=p_GKcuZG4R0&feature=youtu. be
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Demo – Mirror moving – 30s http://vimeo.com/68877420 http://www.youtube.com/watch?v=l7XGAID8a8U&feature=youtu.be
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Reference http://en.wikipedia.org/wiki/Ray_tracing_(graphics) http://www.csc.villanova.edu/~mdamian/CSC8470/notes/GLTexture s/ - openGL texture mapping.http://www.csc.villanova.edu/~mdamian/CSC8470/notes/GLTexture s/
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