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Published byDwayne Webster Modified over 8 years ago
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Mixed Reality Conferencing Hirokazu Kato, Mark Billinghurst kato@hitl.washington.edu grof@hitl.washington.edu HIT Lab., University of Washington
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Traditional Video Conferencing l Limitations: n lack of spatial cues n small images n introduces seams –functional –cognitive n limited non-verbal cues n must move to conferencing space
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Mixed Reality (Augmented Reality) l VR: Replaces Reality n immersive displays l MR: Enhances Reality n see-through displays l Characteristics n combines real and virtual images n interactive in real-time n registered in 3D
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Wearable MR Conferencing l Features n mobile conferencing n full size images n spatial audio/visual cues n image overlay on real world n dozens of simultaneous users
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The WearCom Prototype l Internet Telephony l Spatial Audio/Visuals l See-through HMD l Head Tracking l Wireless Internet l Wearable Computer l Static Images
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Fixed MR Conferencing l Moves conferencing from the desktop to the workspace l Features: n portability n live video n shared whiteboard n world stabilized images n computer vision registration techniques
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MR Conferencing Prototype shared whiteboard live video
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