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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual Worlds = Architectural Design + Computational Elements 0 Mary Lou Maher and Ning Gu mary@arch.usyd.edu.au nigu6276@arch.usyd.edu.au Key Centre of Design Computing and Cognition University of Sydney ç Virtual Worlds - Multi-user networked 3D Virtual Environment. ç Architectural Design - Result of the use of architectural metaphor. ç Computational Elements - Provide programmable functions.
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Introduction: Virtual Worlds 1 ç Metaphor of Physical Architecture - Analogy from Physical Architecture. - Adaptation to Virtual Context. ç Constraints in Design - Physical Architecture: due to the context of geographical context. - Virtual Architecture: free from physical constraints, but extremely abstract forms tend to be disorienting and distracting. ç Organisation of Virtual Worlds - Provide a Cognitive map by referring to physical architecture. - Extend the capabilities by having behaviours only exist in virtual domain.
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual World Design Space 2 ç Active Worlds - A multi-user 3D world that works on the internet as a client-server application.
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual World Design Space 2
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual World Design Space 2 ç Active Worlds - A multi-user 3D world that works on the internet as a client-server application. ç F-B-S (Gero 1990) in Virtual Context - Function: intended purposes. - Behaviours: programmed computing elements. - Structure: an aggregation of 3D models. ç Active Worlds as A Design Platform - The designed space for the structure of the world is a library of 3D models categorised according to a set of architectural categories of objects - The design space for the behaviour of the world is a set of triggers and actions.
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual World Design Space 2
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual Seminar Room Design 3 ç Two Virtual Seminar Rooms - A seminar room for a specific groups that meet weekly for an academic discussion. - A general purpose seminar room for a consortium of research and industry partners. ç A seminar Room for Weekly Discussion. - Visual boundary, a focal point, ongoing session, in formation storage, individual identity.
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual Seminar Room Design 3
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual Seminar Room Design 3 ç Two Virtual Seminar Rooms - A seminar room for a specific groups that meet weekly for an academic discussion. - A general purpose seminar room for a consortium of research and industry partners. ç A seminar Room for Weekly Discussion - Visual boundary, a focal point, ongoing session, information storage, individual identity. ç A general Purpose Seminar Room for A Collaborative Research Centre - Same design principles as above. - Except that...
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Virtual Seminar Room Design 3
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Student Design Examples: Virtual Auditorium, Virtual Library 4 ç Virtual Auditorium - A “speaker”: teleports to the front of the room by clicking on a free speaker location. - A “listener”: teleports to stand in the audience area.
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Student Design Examples: Virtual Auditorium, Virtual Library 4
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Student Design Examples: Virtual Auditorium, Virtual Library 4 ç Virtual Auditorium - A “speaker”: teleport to the front of the room by clicking on a free speaker location. - A “listener”: teleport to stand in the audience area. ç Virtual Library - The virtual library provides a place for individuals to find information in a 3D space that reorganises itself according to the needs of the person. - 3D interface: 3D objects of panels and signs organised in the shape of a room. - Customisation: the user can interact with the information panels to customise the information presented on the panels.
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Student Design Examples: Virtual Auditorium, Virtual Library 4
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Virtual World = Architectural Design + Computational Elements Mary Lou Maher and Ning Gu ANZAScA 2002 KCDCC Conclusion 5 ç Beyond Being There - A virtual world is not constrained by the physical. - Behaviours can be ascribes to objects in the world that are relevant to being in a virtual place. ç A New Set of Design Principles - Requirements that are associated with the experience of virtual presence. - The way a person interacts with a world through the input devices of a keyboard and mouse. ç Metaphorical Design - A clear reference to the physical world providing a comfort zone for people interacting with each other and the virtual world.
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