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Foundation for Problem-based Learning A summary by: Angela McKinley
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The Hypothesis PBG (problem-based gaming). Problem-based learning. Reflection. Double-Loop learning.
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The Experiment To test whether a PBG where a business corporation is to be controlled and maintained at optimum profit level and have reflection occur at the end. Other teams working for other businesses are competing with you and your group.
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The Participants 20-30 years old. 92 participants, only 12 interviewed. Business majors. Some gaming experience.
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The Outcome Game design. Learning tool. Double-loop learning. Insight into using gaming in the future.
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My Reaction Not that great of an experiment. Interesting subject and Model hypothesis. The reaction of the participants was very helpful in moving along the line to begin using gaming as a teaching tool.
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How would I use this in my classroom? Encourage children to want to practice and study because it’s still a “game”. Make learning fun. Be sure that everyone is grasping the concepts taught.
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Work Citation Kristian Kiili (2007) Foundation for problem-based gaming British Journal of Educational Technology 38 (3), 394–404.
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…ANY QUESTIONS… ?
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