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Visual Queries: The foundation of visual thinking Colin Ware Data Visualization Research Lab University of New Hampshire Designing with cyborgs in mind
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Change Blindness Simons and Levin
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Vogel Woodman and Luck Capacity of visual working memory 3 simple shapes
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Sequential comparison task
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Central Problem: How do we perceive the world in all its rich detail? Only detail in fovea Only a small amount of Information in visual working memory.
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Solution “The world is its own memory” O’Regan Task-related active vision “What you see is what you need” Treish et al. (2003) Seeing is a process that helps us solve problems
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Visualizations are much better databases than what we have in our heads
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Architecture for visual thinking
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Stage 2 Pattern perception Visual queries are executed by finding patterns in displays Attentional Demands Tune the pattern finding processes Top down meets bottom up
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Visual search
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Eye movements Two or three a second Preserves Context We seek patterns
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ME Graph Constellation
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Why visualize? Human Memory: 100 meg (Landauer) = 10 8 (not unique) World information: 1 exabyte/year = 10 18 (unique) = 10 8 bytes new information per person per year Conclusion: we are cognitive cyborgs – our memories are not in our heads.
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Why do we care about perception? It is about what makes information display effective. Can there be a science of visualization? Evaluation
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Visualizations Maps Route Flow Thematic (geology, vegetation, etc) Multi-dimensional Discrete Multi-dimensional continuous Graphs Social Networks Flow Narrative – explaining data Animations, assembly diagrams Other thinking tools Calendars, Planners, search engines, News pages, Design tools
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Understanding surface shape Victoria Interrante
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Linked Windows Tide Aware Show GeoNav GeoZui4D
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Flow visualization How do we optimally display vector fields?
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Length - 420 ft16,000 Tons Beam – 82 ft30,000 HP Draft – 29 ftDiesel Elec AC/AC Fuel – 1,165,000 galTop Speed – 17kts Ice Breaking – 4.5 ft @ 3 kts
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CAVE Head tracking – stereo Resolution problems Light scattering problems Vergence focus problem for near object Occlusion problems for near objects
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Immersion VR HMD + head tracking Data glove
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Capacity of visual working memory (Vogal, Woodman, Luck, 2001) Task – change detection Can see 3.3 objects Each object can be complex 1 second
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Just enough, just in time
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Dual Processing OBJECT FILES “Nexus” Dog
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Attention and Patterns
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