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Published byIrma Higgins Modified over 8 years ago
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The Open Bluetooth Networking Game Development Platform Final Year Project Demonstration Carol & Marcus
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Department of Computer Science and Engineering, The Chinese University of Hong Kong Project Objectives Facilitate and standardize the development of various types of mobile multiplayer game Implement a complete API to handle various aspects of games Enhance scalability, maintainability and reusability of software code when we develop another similar game
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Department of Computer Science and Engineering, The Chinese University of Hong Kong Six Modules Network Engine Graphics Engine Data Engine Event Handler Physics Engine Game Timing Module
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Department of Computer Science and Engineering, The Chinese University of Hong Kong Functions of Each Module Network Engine - Makes a connection between different mobile devices and support Host Migration Graphics Engine - Allows to make the graphical objects easily Data Engine - Stores all the information about the game - Handle game data synchronization
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Department of Computer Science and Engineering, The Chinese University of Hong Kong Functions of Each Module Event Handler - Listens to the events raised in the system - Passes the event to the specified engine in order to give the response Physics Engine - Enhances the attraction of our game Game Timing Module - Makes an adjustment of the timing difference between different devices by using Time Synchronization
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Department of Computer Science and Engineering, The Chinese University of Hong Kong Demonstration Three sections in our demonstration 1. Time Synchronization 2. Host Migration 3. Sample Game
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Department of Computer Science and Engineering, The Chinese University of Hong Kong Demonstration Time
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