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The Hero’s Quest
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Joseph Campbell Joseph Campbell “Follow your bliss.” 1904 – 1987 American mythologist, writer, and lecturer. Campbell noticed reoccurring elements and patterns in myths from around the world. Most notably, reoccurring hero myths.
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“The hero is the same, but the costume changes.” Joseph Campbell called this the Monomyth, or “one story.” This is the diagram he created to illustrate this concept:
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Stages of the Monomyth 1.Birth 2.Call to Adventure 3.Mentor/Amulet 4.Crossing the Threshold 5.Tests 6.Helpers 7.Climax/Supreme Ordeal 8.Flight 9.Return 10.Elixir 11.Home
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Birth/Beginning Fabulous circumstances surrounding conception, birth, and childhood establish the hero’s pedigree Prophecies, legends, omens Often a Monomyth cycle by itself.
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Call to Adventure Call to Adventure: An external event or messenger. The hero may accept the call willingly or reluctantly.
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Mentor/Amulet Someone who provides advice and protection. a wizard old man a dwarf a crone a fairy godmother Provides a protective amulet or weapon for the journey.
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Crossing the Threshold Everyday world into the world of adventure. entering a dark cave being swallowed up by a whale Contrast the familiar world and the world of adventure light and the dark known and unknown
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Tests Violent encounters with monsters, sorcerers, warriors Forces of nature. Puzzles Helps the hero grow and learn Moves the story towards the climax/conflict.
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Helpers They help the hero get through it all. usually a loyal companion Supernatural person who provides vital information or assistance.
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Climax/Supreme Ordeal The Showdown Often a final battle with a wizard, warrior, or monster It’s go time and the game is on the line Settles what caused the adventure
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Flight Return to the threshold and prepare to go back to everyday life. Possible pursuit – Hey you took our stuff! You killed my brother, king, etc. May take the form of a hasty flight. The flight may be a benign stage of the journey.
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Return Homecoming Back from the world of adventure. Can be an awakening rebirth resurrection coming out of a cave or forest. A force from the everyday world brings the hero back.
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Elixir What did I get for that quest? The object, knowledge, or blessing being brought back. Sometimes it has a restorative or healing function Serves to define the hero's role in the society.
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Home/End The hero comes home. Save Serve Protect
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