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Do's and don'ts for small devs entering the game industry. WhiteMoon Story.

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Presentation on theme: "Do's and don'ts for small devs entering the game industry. WhiteMoon Story."— Presentation transcript:

1 Do's and don'ts for small devs entering the game industry. WhiteMoon Story

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3 Required skills to start

4 The first mistake (game type)

5 Stretching the team

6 How to complete

7 HOW DID WE MANAGE TO COMPLETE? 1.Simple mmo arena 2.Simple arena with little schematic world to explore 3.Medium schematic world with mobs to fight with 4. Big open world with full graphics 5.… 6.… 7.... 8. Ok, in 6 months we’ve done 1 of 50 areas we had to have 9.… 10. … 11. … 12. After 12 months–we’ve got 2nd area, yeah!GREAT JOB 4% READY ;/ 13. Let’s get back to point 1 14. Arena is boring… 15. Let’s make arena + simple schematic world 16. We are ending up with point 3.

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9 WHAT WORKED FOR US? WAYS FOR PROMOTION. 1.We’ve made FAN page of kapitan-bomba.com (10k uu a day) 2.We’ve made FAN game Kapitan Dupa 3. We’ve started rev-share cooperation with tibia.pl (Fan page) 4. Rev-share with big portals 5. Small interviews in radio 6. Active Facebook FANPAGE 7. Cheap adverts on porno sites 8. Mellongames 9. Evilport

10 Game exhibition time

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13 www.taern.pl


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