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Published byJeremy O’Neal’ Modified over 8 years ago
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Overview Last two weeks we looked at evolutionary algorithms.
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Overview This week we are going summaries these into: Basic Principles Applications
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Basic Principles 1: Overview
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Basic Principles 2: Population A population of individual possible solutions to a particular problem.
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Basic Principles 2: Population Each individual (or chromosome) encodes the solution.
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Basic Principles 2: Population Each individual needs to evaluated.
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Basic Principles 2: Population Example encoding include: Binary representations Real valued representation Integers for order based representations.
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Basic Principles 3: Reproduction Parents are selected randomly Better/fitter individual - more likely it is to selected. Fitness - evaluation individuals
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Basic Principles 3: Reproduction Child produced takes something from both parents.
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Basic Principles 3: Reproduction Different methods of selection are available.
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Basic Principles 4: Selection methods: Roulette Wheel Illustration taken from www2.cs.uh.edu/~ceick/ai/EC1.ppt Fitter the solution -more space on the wheel -more likely to be selected Best Worst
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Basic Principles 5: Crossover x amount of ‘genes’ from one parent is included in the child and y amount from the other parent is included.
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Basic Principles 5: Crossover One way to do this is to say: certain point along the chromosome copy Up to this point from one parent After this point from the other parent.
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Children 1111000000001111 Parents (crossover point at half way along sequence) 0000 1111
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Crossover causes ‘good’ individuals to combine their ‘genes’ with those of other individuals.
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Goal - population of ‘good’ solutions.
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combination of different solutions.
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speeds up search –average fitness of the population improves rapidly at first.
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Basic Principles 6: Mutation Mutation causes random selected changes to an individual.
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Basic Principles 6: Mutation Often random valued changes
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Basic Principles 6: Mutation Binary: 11000110 becoming 11010110
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Basic Principles 6: Mutation Real: 2.3 3.4 5.6 becomes 2.3 5.4 5.6
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Basic Principles 6: Mutation Low probability event
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Basic Principles 6: Mutation Get the population to include different individual solutions.
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Basic Principles 7: Fitness Every individual needs to be evaluated – fitness score.
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Basic Principles 7: Fitness This evaluation is usually in the form of function.
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Basic Principles 7: Fitness Examples include: ◦ The equation to be solved. ◦ Differences between actual and expected results.
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Basic Principles 7: Fitness The only link between the possible solutions and effectiveness to solve the problem.
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Basic Principles 8: Population Size. Need to decide how the population size to managed: Fixed size, maintained by every child added a previous solution is deleted.
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Basic Principles 8: Population Size. Add child without removing individuals? Replace a small number of individuals each time or the whole population?
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Basic Principles 8: Population Size. Best solution(s) kept in the population – elitism.
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Applications 1: Financial/Scheduling Stock market: http://www.geocities.com/francorbusetti/mansini. pdf http://www.geocities.com/francorbusetti/mansini. pdf http://www.geocities.com/francorbusetti/gillikelle zi.pdf http://www.geocities.com/francorbusetti/gillikelle zi.pdf Scheduling examples http://www.aridolan.com/ofiles/ga/gaa/TspDemo. aspx http://www.aridolan.com/ofiles/ga/gaa/TspDemo. aspx
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Applications 2: Engineering Assembly http://www.nait.org/jit/Articles/chen080301.pdf http://www.nait.org/jit/Articles/chen080301.pdf Biomedical http://www.journals.elsevierhealth.com/periodical s/jjbe/article/PIIS1350453303000213/abstract http://www.journals.elsevierhealth.com/periodical s/jjbe/article/PIIS1350453303000213/abstract
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