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Volumetric FX Pertemuan 06 Matakuliah : UO714 / Technology for Animation Tahun : 2009.

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Presentation on theme: "Volumetric FX Pertemuan 06 Matakuliah : UO714 / Technology for Animation Tahun : 2009."— Presentation transcript:

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2 Volumetric FX Pertemuan 06 Matakuliah : UO714 / Technology for Animation Tahun : 2009

3 Bina Nusantara.......” special purpose to create cloud or smoke effects in 3d application Standard 3ds max particle systems are used to control the dynamics of the smoke, cloud or fire effects Volumetric FX

4 Bina Nusantara AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Flight of the Phoenix, K-19: The Widowmaker, Armageddon, Dracula 2000, various IMAX movies and games such as Warcraft 3, Starcraft, Sin and many others. After Burn plugins

5 Bina Nusantara AfterBurn is based on particle system to build a volumetric effect, but user can choose to use Atmospheric Apparatus Gizmo as well. User can preview shape, color and transparency parameters change directly inside 3ds max viewport. Viewport display is useful to see AfterBurn effect proportions in relation to the scene, but any serious noise adjustment should be done in main preview window. Workflow

6 Bina Nusantara AfterBurn comes with three different rendering engines: RayMarcher engine is a high-quality rendering engine in AfterBurn. It is capable of producing very crisp shadows on high-density smoke, explosions and clouds. Light interaction algorithms provide superb lighting and shadowing. However, they have a serious impact on the rendering speed because of complex calculations between AfterBurn and light interaction. Therefore, use it only if you really need the photorealistic output that the Raymarcher offers in your animation. Use AfterBurn Shadow Map to reduce rending time significantly. The OctaneShader provides up to 10 times the rendering speed of the RayMarcher, but lacks the latter’s crisp, self-shadowed volumetrics. This render engine is good for light dust and background smoke or "atmosphere" in your scenes HyperSolids is a completely different approach in volumetrics rendering and it’s built into AfterBurn since version 2.0. Using this technology it is possible to render liquids and other objects without a single polygon. Along with metaball shape, users can create liquids and similar continuous surfaces that render very fast. With built in antialiasing the effect renders smooth, without artifacts. Rendering

7 Bina Nusantara Shadow AfterBurn comes with a highly optimized volumetric AfterBurn Shadow Map plugin that allows fast shadows rendering. In comparison with earlier versions of AfterBurn, rendering times can be even tenfold faster, while keeping the same quality.

8 Bina Nusantara Daemon AfterBurn Daemons are helper objects that affect AfterBurn and AfterBurn Combustion in different ways. (Think of them as “Space Warps for volumetrics.”) These daemons affect the volumetric effects by altering the noise and shape of the puffs.

9 Bina Nusantara Daemon With Swirl Daemon user can create a vortex-like effect. It has animated strength and falloff allowing user to fine tune amount of swirling, or to fade it based on the Swirl Daemon object position.

10 Bina Nusantara Daemon Explode Daemon is used to create realistic explosion-like shading of the volume. User can easily adjust radial color gradation, ranging from center of the particle to the edge. Several blending modes allow user to choose how colors from AfterBurn and from Daemon will be mixed.


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