Download presentation
Presentation is loading. Please wait.
Published byGerald Lindsey Modified over 9 years ago
1
Casual Gaming For The Next Decade Florian Groß – INTENIUM Stefan Jansen – INTENIUM-GamePoint
2
Content Target: Starting an open discussion about where the casual gaming is going to in the future Content: -History of Casual Gaming -Trends and Threats -Comparison - Community & Communication Aspect -Examples of Alamandi and GamePoint -Discussion
3
Multiplayer Single-Player History of Casual Gaming 2001200220032004200520062007200820092010 Bejeweled Zuma Mystery Case File Seafight Farmville Bejeweled Blitz Planetarion/ Skillgames.com
4
GAMES MARKT Trends and Threats Social Online Downloadable Casual Core Competition Pricing App Stores Piracy
5
Comparison - Community & Communication Aspect Live Communication Asynchronous Communication Friends based Community Game related Community Community -Gaming WOW GamePoint, Alamandi Skill- Gamies King.com, GameDuell Social- Games CityVille, Farmville Browser- Games Travian, Seafight, DarkOrbit
6
Alamandi
7
GamePoint -Localization -Specific Events -Local Community management
8
What did Alamandi and Gamepoint Key Features: Community Communication Localisation / Local Community Subscription Decorative Items Live Chat
9
Facing future challenges Possible Answers: Quality Solid Gameplay Social complexity rises Live vs. Procrastination Global Achivements Gamer Profiles Community, Community, Community Internationalization / Localization
10
Discussion Question: Where is the casual gaming going to in the future?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.