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Published byLionel Henry Modified over 8 years ago
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SOUND AND FUNCTION: “THE FIFTH DIMENSION OF FILM” Music in Multimedia
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Major Aspects Sound and noise Linear media and sound Literal and non-literal sounds Functions of sound
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Sound and Noise Both are audible vibrations Sound has purpose Noise is random Audible vibrations are considered sound in media vibrationnoise
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Linear Media and Sound Film/TV: considered a visual medium whereby sound is an accompaniment Music Video: incorporates sound as important – “sweetening” tracks with postproduction
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Literal and Non-literal sounds Literal is diegetic sound – convey a specific literal meaning. Conversations and traffic noise are common examples as referenced by action of the scene. Diegesis – telling a story Non-literal is nondiegetic sound or sound that comes from outside the story space boings, whams, etc. Non-literal sounds can describe space, time, light, quality and events. A musical score / soundtrack outside of the location Mix literal and non-literal to increase magnitude of screen event
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Function of Sound: Information INFORMATION: communicate specific information dialogue: between characters direct address: speaks directly to viewer narration: background story, fills in the gaps of visual, common in video documentaries
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Function of Sound: Outer Orientation OUTER ORIENTATION: space, time, to situation and to external event conditions Space or environment (spatial characteristics) as in environmental sounds like streams or clashing dishes; effects that emphasize the space ; identifies the location, using sound dimensions (or binaural) – simulates how we hear Time - sounds associated with clock time and the seasons; predictive sound (segues from party music to dark or somber music creates anticipation of imminent danger to viewer) leitmotiv (short musical phrase that leads the audience to expect a recurring phenomenon) Situation – sound that reinforces a scene (irregular breathing with shocked view of a physician’s face) External Event – sounds indicates the characteristic of a character, object or scene: size, texture, location, quality (old or new), and speed
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Function of Sound: Inner Orientation INNER ORIENTATION: includes sounds related to mood, internal condition, energy and structure Mood – directly influenced by choice of music; musical cues override visual field ---- mother kissing a child – upbeat music implies happy feel; haunting music indicates fear and that something terrible will happen to either child or mother Internal Condition – reflect emotional state of person or scene --- with background audio or with effects that strengthen the feel Energy – music and non-literal sounds increase the aesthetic energy of a scene. Think of sound effects used in a video game and how they make the experience more relevant. Structure – Maintain a rhythmic structure with a continuity of beats or pace
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WHAT ARE THE OTHER VISUAL DIMENSIONS? 1. Light and Color 2. Area as two dimensional space; static and dynamic 3. Depth of field: Z axis. 4. Time in relation to motion and continuity Excerpts from Herbert Zettl: Sight Sound Motion; Applied Media Aesthetics – Chapters 17 and 18 http://www.wadsworth.com/cgi-wadsworth/course_products_wp.pl?fid=M20b&product_isbn_issn=0495095729&discipline_number=50 Purchase individual chapters: http://www.ichapters.com/tl1/en/US/storefront/ichapters?cmd=catProductDetail&ISBN=9780495095729
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