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Iconic notions in e-learning: Expanding the Planet Project's pattern language Lawrie Hunter Kochi University of Technology lawriehunter.com of patterns.

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Presentation on theme: "Iconic notions in e-learning: Expanding the Planet Project's pattern language Lawrie Hunter Kochi University of Technology lawriehunter.com of patterns."— Presentation transcript:

1 Iconic notions in e-learning: Expanding the Planet Project's pattern language Lawrie Hunter Kochi University of Technology lawriehunter.com of patterns consisting of 'tasks' SHARING often without Characterizations of: -knowledge scenario -client -learning theory -cogsci task framework In the framework: Situation Task Actions Results Lessons learned in an excellent network inspired by The PLANET project Alexander et al's "A Pattern Language" for the holistic creation of dwellings Search for a CALL pattern language. Best found example: http://patternlanguagenetwork.org/ http://patternlanguagenetwork.myxwiki.org/ http://patternlanguagenetwork.org/

2 Designing for an entire domain Alexander: choose elements of the pattern language shape the project you are making shape the project you are making purpose start from the whole language start from the whole language :Hunter compress purpose form a project choose patterns choose patterns always

3 PlanetAlexander town or community shape of groups of buildings, and individual buildings how to make a buildable building directly from this rough scheme of spaces Before you lay out structural details, establish a philosophy of structure which will let the structure grow directly from your plans and your conception of the buildings. how to make a successful practice collection of successful practices community of web 2.0 practitioners A sense of something missing

4 content Alexander town or community shape of groups of buildings, and individual buildings how to make a buildable building directly from this rough scheme of spaces Before you lay out structural details, establish a philosophy of structure which will let the structure grow directly from your plans and your conception of the buildings. set of ideas / beliefs clusters of learnables how to make a learnable clientele society individual clusters of perceptions/ retentions/skills how to shape a perception/ retention/skill abstract design harmony of life process clusters of arcs enactments of arcs Views of e-learning

5 Design-side speculation CONCEPTS, SKILLS FRAMING of practice PRACTICE: clusters of concepts/ skills "TEACHING" SIDE LEARNER SIDE DESIGN SIDE SITUATING ORCHESTRATING TRAINING KNOWING ARC ACQUISITION ARC LEARNING ARC

6 “ Student ” User Rote method- ology Learner Control group research SLA Theory CALL gizmos Learning theories Cognitive Science Ethno- graphic research Designed Learner centered Curriculum centered Virtual learning environments User experience research Social software reality Learning management methodology Emergence Literacy Web/info literacies Social literacies: mobs/crowds Linear text Hyper- text Text fragments (database) Open learning commons Digital native Digital immigrant body mind body/mind Design-based research Static text Searcha- bility (database) Findability, tags, folksonomies Back to narrative? or on to 5? 4.Theoretic culture 3. Narrative culture Paradigm palette Expanding the paradigm palette (Hunter, 2006) SEARCH: what is the whole domain?

7 Watts' “Eight-Point Story Arc” 1. Stasis 2. Trigger 3. The quest 4. Surprise 5. Critical choice 6. Climax 7. Reversal 8. Resolution Arcs in the narrative of lifelong learning y = tensionx = time trial & error real-world application success perception of mastery Novice y = tension x = time search for analogies selection of close fit generalizable solution characterizing problem Expert y = tension x = time How many learning arcs are there?

8 Paradigm shift: user identity POV User viewIT paradigmUser identity The body Computer as a tool Tool user The mind Computer as a gateway Explorer Body and mind Computer as an intimate Executive Ubiq Computer as invisible intimate Sci-fi warrior

9 Framing of practice Interaction design Designer Player (Learner/client) Metalanguage Quantum levels of the 'help you learn' game Clustering of concept/ skills Perception of 'learned' Perception of knowledge Perception of knowing (how) Perception of practice Task design Perception of task Perception of learning Scenario life Towards a CALL pattern language inspired by Planet


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