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Owen Guthrie obguthrie@alaska.edu
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Best Learning Experience?
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Gamification: Learning by doing!
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Gamification: "Use of game elements and game design concepts in non game contexts."
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Gamification: for our (my) purposes Creating active learning opportunities tapping into our primitive learning system (desire for awesomeness) via play.
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Play essential to what makes us human. The magic circle
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Within the Circle: Rules matter The game matters Virtual environment Similar to...? A good game puts the player in the magic circle as much as possible! Why?
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"The mass of men lead lives of quiet desperation." -Henry David Thoreau
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Dopamine...
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Dopamine’s Vatican City
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Virtual Dopamine Palaces
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As instructor... You create and control all the variables in the magic circle -
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You are the experience designer You control the narrative leading to your big idea and the narrative of their awesomeness... You are the puppet master
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Turn your students into junkies!
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Already gamifying? Syllabus - Rubrics Dress / Voice Class games? Rewards? Narrative? Why?
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An example:
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Homework! 1.Download Gorogoa (www.gorogoa.com) 2.Play on your own – or with a friend or with a child! 3.Write a short blog post – less than 100 words about the experience.
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Accounting systems of awesomeness Badging...
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