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Improving education experience with Augmented Reality (AR) AUTHORS: BOJAN KRAUT - BOJAN.KRAUT@ALCYONE.SI JELENA JEKNIĆ - JELENA.JEKNIC@ALCYONE.SI ALCYONE D.O.O., MARIBOR, SLOVENIA
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Agenda Introduction to Augmented Reality Human mind and information processing Computers and power of processing Augmented Reality in Education ARAVET Project
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What Augmented Reality really is? Is it new? Do we use it already? Augmented reality (AR) is a live, direct or indirect view of a physical, real- world environment whose elements are augmented (or supplemented) by computer generated sensory input such as sound, video, graphics or GPS data. It is a variation of virtual environment (VE), or virtual reality, as it is more commonly called. VE technologies completely immerse a user inside a synthetic environment It is merging of the two worlds - real world and digital world
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Human brain and information processing Human brain electric signals up to 100 m/sec 86 billion neurons use 100 W of power 20% of the whole human body memory estimated to about 100 Tb How is information stored in our brain? Perceiving the information Dominant senses Multi-sensory experience Synesthesia, creative process and learning 7 types of learning Visual (spatial) learners use pictures, images and spatial understanding Aural (auditory-musical) learners prefer the use of sound, rhythm and music Verbal (linguistic) learners prefer the use of words, both in speech and writing Physical (kinesthetic) learners use body, hands and sense of touch Solitary (intrapersonal) type of learning is best when working alone and using self-study techniques of learning. Social (interpersonal) learning promotes studying and learning in groups Logical (mathematical) learning is based on understanding the reason behind something.
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Power of processing Moore's law (doubling processing power every 18 months) Parallel computing Cloud based services IoT Increased sensorics Predictions: 2019 - 4000$ computer has the power of the human brain 2029 - 1000$ computer is 1000 times more powerful than human brain 2029 - artificial intelligence recognized as conscious entity 2099 - human brain completely reverse engineered Source: www.vox.com
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Can AR be used to enhance learning? AR impacts AR is stimulating several senses at the same time (sight, sound, taste, smell and touch) improves learning skills optimizes brain performance and memorization AR usage digital layer in books notes collaboration student - student student - professor
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LdV ARAVET project ARAVET - Augmented Reality Application on the Field of Vocational Education and Training it started in 2013 as a Leonardo da Vinci project 7 countries involved Turkey Greece Romania Spain Czech Republic Slovenia Italy
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Scenarios Electronics Textile Logic
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Results
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Demo...
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Future IoT Better user interfaces and mobile devices Interfaces AR headsets hololens human integrated interfaces directs brain implants maschine tutoring Source: Goldman Sachs Global Investment Research.
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Questions?
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