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Published byAmbrose Ramsey Modified over 8 years ago
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MARKETING CGDD 4003/SWE 6753
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MARKETING FACTS Game industry is growing Lots of new channels to promote Floods of new games each year http://performancetrap.org/2010/01/27/atari-jaguar-controller/
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STATE OF THE INDUSTRY Report - http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf
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WHO’S PLAYING? In the United States 58% play videogames There are 2 players in each home (on average) 51% have a dedicated video console The average age is 35 BTW: My mom plays Plants vs. Zombies…
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WHO’S PLAYING?
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JUEGOS MAS JUGADOS EN LÍNEA Y MOVIL
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ARE VIDEOGAMES SOCIAL? 62% play with other players 77% of them play at least an hour a week 32% play social games 35% of parents play with their children during the week
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RESTRICIONS AND THE ESRB 85% of parents know of the ESRB 93% pay attention to the content 79% of them limit the amount of playing time 45% (E), 22% (E10+), 24% (T), 9%(M)
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STATE OF THE INDUSTRY DIGITAL FORMAT VS. PHYSICAL FORMAT http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf
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BEST-SELLING GENRES (CONSOLE)
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BEST-SELLING GENRES (PC)
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CONCLUSIONS Almost everyone plays games There’s a lot of money to be made in this area…
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PUBLISHER MARKETING Several years ago, you used a publisher Gatekeeper to market They have $$ Assumed much of the risk If using a publisher, must determine who does the marketing What activities will they do? Will you get credit? Is your game grouped with others?
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ADVERTISING Traditional advertising ($$) TV, magazines, in-store displays, cereal boxes… Online opportunities (click-throughs) Retail advertising Use your game as a way to promote the PS3 Played in stores as demos (at kiosks) End caps ($$), eye-level ($$), cardboard ($$)
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GETTING HEARD Different avenues Enthusiast magazines (GamePro) Enthusiast sites (GameSpot, IGN.com) TV (G4) Process Email (editor, webmasters) first – pitch! Once 90%, face-to-face demos - “media tour” Fan sites Start 2 years early! Give swag, inside scoops, hints on gameplay…
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PUBLICITY OPPORTUNITIES Announce product (press release) Provide early screen shots Send character art to media Save the best for the top sites/outlets More press releases (a “first look at…”) Do a Q&A interview (for the unusual things) Reviews – check in on your reviewers Tips & Tricks – exclusive access Promote your awards: “Game of the Day” to fan sites
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CONTACTING THE MEDIA Buy a media database (Cision or Vocus) Make sure it’s up-to-date Do additional research on editors News release keep secret until release Use inverted pyramid format (copy someone else) Covers and ears (teaser line)
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TRADE SHOWS Retailers go to these! http://digitalmedia.oreilly.com/2008/03/13/game-dev-audio-insights.html http://cdsgamereviews.blogspot.com/2011/06/pre-e3-excitement.html
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HOW NOT TO PROMOTE YOUR APP http://dualwielder.com/2009/07/28/5- baffling-video-game-marketing-schemes/
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HOW NOT TO PROMOTE YOUR APP
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COMMON REPORTER QUESTIONS (FROM YOUR BOOK) Common Is it the first title to…? Is it based on a new engine/technical breakthrough? Is it a hot franchise? Does it have celebrities? Does it have an unusual story line? Does it have an original character? Also, make sure you have great art for them!
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OTHER AVENUES If you’re really lucky, you have a party! Rent out Central Park! Have Sting sing at your promotion Doing your own PR Hire your own PR firm They have the contacts http://www.pocketgpsworld.com/gizmondo-launch.php Also of interest: http://www.ukresistance.co.uk/2005/03/lets-laugh-at-some-celebrity-slags-at.html http://www.ukresistance.co.uk/2005/03/lets-laugh-at-some-celebrity-slags-at.html
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CASUAL GAMES Casual games: Play shorter games (not “hardcore”) Not interested until the game comes out Start promoting only a few months out (online) Online advertising == cheap Build your developer reputation Game Developer magazine Gamasutra
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LAST, BUT NOT LEAST… It’s FREE, so READ IT! http://www.sellmorevideogames.com/VideogameMarketingAndPR.pdf
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