Download presentation
Presentation is loading. Please wait.
Published byJody Hopkins Modified over 8 years ago
1
Stencyl Visual Programming Dr. Gary Liu
2
Sections: 1: Game Development Concepts 2: Stencyl and Game Mechanics 3: Stencyl Story and Aesthetics 4: stencyl Publishing and Money Talk
3
What Is Game Development? Game Development Game Design Programming Music Animation Scripting
4
Game Components Mechanics Story Aesthetics Technology What Does A Game Have? Shell identified four basic elements of most games, including mechanics, story, aesthetics, and technology. Mechanics cover the goal, space, rule, and actions of all objects inside a game. Story and aesthetics add entertainment value, the look and feel of a real world, and interactivity.
5
Game Components Formal Dramatic System Dynamics What Does A Game Have? Fullerton et al. recommended that games include formal elements, dramatic elements, and system dynamics. Formal elements include players, objectives, procedures, rules, resources, conflict, boundary, and outcome. Dramatic elements include challenge, play, premise, character, story, and world building. System dynamics include properties, behaviors, and interactions of objects within a game and the interactive experiences between players and the game.
6
Instructional Strategy Phase 1 Phase 2 Phase 3 Game Mechanics Story Aesthetics
7
What Is Game Development? http://tricitiescomputerc.wix.com/gamedevelopment101
8
Game Mechanics: Target 1. Create a sprite and add costumes 2. Program the animation of the sprite 3. Create the random movement
9
Game Mechanics: Shoot 1. Create the sprite to shoot out. 2. Give the original location of the sprite. 3. Program the sprite to shoot toward the mouse pointer.
10
Game Mechanics: Aim 1. Draw an aim 2. Make it go with the mouse. 3. Give order to shoot
11
Story: Premise and Background
12
Create a sprite as the premise and program it to appear and disappear at the beginning.
13
Aesthetics: Sound and Music
14
Aesthetics: Drama
15
Aesthetics: Score Use Math to record and track hits and use logics to determine game phases.
16
End of Section 1
17
Section 2: An Indie Game
18
Why Stencyl?
19
Similar Products
20
A Platform Game A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game.video gameavatar
21
Mechanics: Platform
27
Mechanics: Main Actor
36
Mechanics: Collision
38
Mechanics: Collision of tile
39
Mechanics: collision of tile
40
Mechanics: Testing
41
Mechanics: Enemy/Reward
43
Mechanics: Enemy Group 1 2 3 4
46
Mechanics: rewards
47
Test Mechanics
48
End of Section 2
49
Section 3: Story and Aesthetics
50
Story: Background
52
Aesthetics: A List 1. Kill the Collided Actors: how to pick up fruitsKill the Collided Actors 2. Random Drop: something falls from skyRandom Drop 3. Disappear: dead actor vanishesDisappear 4. Relocate: re-positioning the actor if got hitRelocate 5. Shake Screen: special effect to shake the screenShake Screen 6. Sound Effect: jumping and hitting soundsSound Effect 7. Sound Track: music of the entire gameSound Track
53
Kill the Collided
54
Kill The Collided
55
Aesthetics: Random Drop
56
Random Drop
62
Disappear
63
Relocation
64
Shake Screen
65
Sound Effect
69
Sound Effects Import OGG (for desktop games) or MP3 (for all games) sound files
70
Sound Effects Use channels to have more control (32 channels) Sound effects are easy to understand
71
End of Section 3
72
Section 4: Polish & Publish
73
Aesthetic: Duplicate Scene
74
New Level: change scene size, add tiles, add actors
75
New Levels
76
New Level
77
Aesthetic: Pause
78
Pause
87
Game Over
92
Alternative Game Over
93
Publish
94
Money Talk
97
End of Section 4
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.