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Blender Modelling Pertemuan 3 Animasi 3 D Univ. Darma Persada.

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Presentation on theme: "Blender Modelling Pertemuan 3 Animasi 3 D Univ. Darma Persada."— Presentation transcript:

1 Blender Modelling Pertemuan 3 Animasi 3 D Univ. Darma Persada

2 Edit Direct mesh editing Sculpting

3 Mesh Origin Point = Vertices Edges faces

4 Edit Mode

5 Edit mode

6 Edit Mode

7 Edit mode Limit selection

8 Some Mesh-Editing Tools Extrude  E, Alt+E Fill  F, mengisi new face dari vertices yang dipilih

9 Add Edgeloop An edgeloop is where a set of vertices are connected in a line, or sometimes in a circle  Ctrl+R

10 The Edges Menu Ctrl+E Edge Slide: This allows the selected edgeloop (or part of an edgeloop) to be moved from side to side. Edge Loop: If you have one edge selected, this option will continue the line to select the rest of the edgeloop until it comes to a fork in the edgeflow or a dead end.  Edge Ring: If one edge is selected, using this option selects a parallel ring running perpendicular to the selected edge. In other words, two edgeloops are selected, running through the vertices of the selected edge.

11 Edgeloop Deletion Simply select the edgeloop (you can use the Edges menu’s Edge Loop option to do this), press the X key, and choose Edgeloop from the pop-up menu

12 Merging Vertices Alt+M

13 Sculpt Mode

14 Adding a Multiresolution Modifier Click the Modifiers tab (the wrench) in the main Properties panel to the right of the screen. You should see a button labeled Add Modifier. On pressing this you will be confronted with an extensive list of possible modifiers. In the leftmost column (under Generate), choose Multiresolution.

15 Adding a Multiresolutio n Modifier

16

17 Latihan Editlah objek monkey dengan vertex dan sculpt


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