Presentation is loading. Please wait.

Presentation is loading. Please wait.

Stone Librande Creative Director, EA/Maxis Paper Simulations of Digital Games.

Similar presentations


Presentation on theme: "Stone Librande Creative Director, EA/Maxis Paper Simulations of Digital Games."— Presentation transcript:

1 Stone Librande Creative Director, EA/Maxis Paper Simulations of Digital Games

2 Take a digital game…

3 …remove the controller…

4

5 …the sound and music…

6

7 …and the graphics

8

9 What’s left?

10

11 Exercise #2 Simulate a video game using only pencils, index cards and dice.Simulate a video game using only pencils, index cards and dice. Use it as a tool to help understand the game’s fundamental design principles.Use it as a tool to help understand the game’s fundamental design principles. Don’t sweat the details.Don’t sweat the details.

12 Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater Example Game

13 Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater

14 AsteroidsAsteroids

15

16 WarcraftWarcraft The Board Game

17 WarcraftWarcraft The Card Game

18

19 CivilizationCivilization The Card Game

20 Exercise Select a digital gameSelect a digital game Make a paper prototypeMake a paper prototype What aesthetics survive the change in medium?What aesthetics survive the change in medium?

21 Brainstorm Name some games to “unplug”Name some games to “unplug” Break into groupsBreak into groups

22 Build a Paper Version What To DoWhat To Do  Identify your game’s play aesthetics  Choose one aesthetic element to capture  Write it down and put it in the middle of your table  Identify the game actions that create that feeling

23 Build a Paper Version What Not to DoWhat Not to Do  Don’t sweat the details  Don’t try to duplicate the whole game  Don’t focus on simulating computer functions  Don’t make a board!

24 Alpha Deadline at 12:00 Try to have something playable quickly! Iterate!

25 Beta Test at 1:45 Try to have something playable quickly! Iterate!

26 Beta Test Send two testers to other tables.Send two testers to other tables. Test until 2:15Test until 2:15

27 Discussion Let’s share results. What aesthetics did you capture?What aesthetics did you capture? What did you leave out?What did you leave out?

28 The Message Play transcends mediaPlay transcends media  Mechanics  Dynamics  Aesthetics Sometimes.Sometimes.

29 Good for understanding existing games.Good for understanding existing games. Use these techniques for games in progress.Use these techniques for games in progress. Process is quick and cheap.Process is quick and cheap. You don’t need programmers or artists.You don’t need programmers or artists. Using Paper Prototypes

30 Can’t replace actual gameplay testing.Can’t replace actual gameplay testing. Can give you a head start and keep you focused.Can give you a head start and keep you focused. Creates a vocabulary to use when discussing your game.Creates a vocabulary to use when discussing your game. Can be used as a tool to educate other team members. Have them play, too!Can be used as a tool to educate other team members. Have them play, too! Using Paper Prototypes

31 Elective B 236: Us vs. It236: Us vs. It 224: Supply Chain224: Supply Chain 220: Three Musketeers 220: Three Musketeers


Download ppt "Stone Librande Creative Director, EA/Maxis Paper Simulations of Digital Games."

Similar presentations


Ads by Google