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Rewards 3.0 Reward management for the next generation.

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Presentation on theme: "Rewards 3.0 Reward management for the next generation."— Presentation transcript:

1 Rewards 3.0 Reward management for the next generation

2 Pg. 2 Who we are?

3 20062007 2008 2009 20112014 2015 2016 Where we’re going: $1 billion+ target by 2020 3 Our Growth Launched GCodes & Global Sharing APP Launched Power2Motivate first SaaS App Launched First P2M Partner Moved from local to global Completed Recognition App Launched Metrics Manager Launched Global Reward Solutions Launched Member Benefits Pg. 3

4 The Early Days Pg. 4 Service awards started during 1960’s Period of full employment Engraved watches, pins, and rings. Recognize employee Tenure and Anniversary Voilà…an industry was born!

5 Rewards 1.0 was the first era in recognition. Symbolic recognition was the badge of honour Employees proudly wore their “Badges” Employee Tenure was prized and expected Rewards 1.0 Pg. 5 It was just the beginning…

6 Rewards 2.0

7 Rewards and incentives from the past Era of rewards from 1970’s to 1998 Golden age for Merchandise rewards Warehouse based rewards providers Printed catalogue was the medium Global capabilities very limited Rewards 2.0 Pg. 7

8 Staying at one employer for 25-50 years is very rare 4.6 years of tenure is today’s average Tech-savvy, digitally connected employees Millennials comprise 50% of the global workforce by 2020 These factors are reshaping our industry Today’s Workplace Pg. 8

9 Rewards 3.0

10 Pg. 10 Tracking, motivating, and rewarding human behavior on a global scale. Global adoption of the internet created limitless selection Gen Y&Z have grown up on the internet - tech-savvy Gen Y will make up 50% of global workforce by 2020 Gen Y&Z make up 55% of all on-line purchases and growing Cannot ignore the changing customer purchase habits

11 Rewards 3.0 Pg. 11 The shift from Bricks and Mortar to ecommerce created the “Drop Ship” economy. Web will account for 7.3% of global retail sales in 2016, growing to 12.4% by 2019 On-line travel, books, music & gaming reaching 60% In just 6-years on-line Fashion has exploded – Gilt, Paris Gallery & Zalando becoming multi-billion $ companies Nothing is immune to the disruptive powers of the internet

12 Rewards 3.0 Pg. 12 In Just 15 years consumer purchasing habits have been changed forever…what’s next? Rewards 3.0 equals a global marketplace Travel, Media, Gift Cards, Mobile, Merchandise & Experiences Global – sourced locally across all countries Connect an entire world through one API A single, global rewards platform creates massive efficiencies.

13 Rewards 3.0 Pg. 13 A single global rewards marketplace is now possible… A single marketplace paves the way to endless opportunity Connect an entire world through a single API Connect to Rewards 3.0 through a single, block-chain code Meet g.codes A single global rewards platform creates massive efficiencies

14 World…meet Pg. 14 The only virtual gift code that lets you deliver instant rewards, everywhere! Redeemable in 85 countries. Say farewell to complexity of reward management with the speed and simplicity of GCodes!

15 How to Access GCodes! Pg. 15

16 Rewards 3.0 Pg. 16 Today’s ecommerce sites have limitless tools There are no reasons technical today not to adopt Rewards 3.0 You can search, rate, comment and even virtually view rewards Designs are unlimited with infinite flexible Reach global audiences like never before Rewards 3.0 delivers global scalability with bullet proof customer service A single global rewards platform creates massive efficiencies

17 Rewards Gallery Pg. 17

18 Rewards Gallery Pg. 18

19 Rewards Gallery Pg. 20

20 Platforms 3.0

21 Technology, Platforms and IoT – You can’t outrun change. SaaS solutions first appeared in 1999 Salesforce (1999) first SaaS pioneer - Power2Motivate (2006) Computing speed & the Cloud alongside SaaS drives a whole new way to develop and market technology 3.5B internet connections & 7B mobile phones = global access Pg. 24 Platforms 3.0 A single App can change the world…

22 Pg. 25 Platforms 3.0 Enter the social media revolution and the age of sharing everything… The Internet, mobile, Cloud and SaaS paved the way for massively scalable social applications that changed how we: How we use public transportation – Uber (2009) How we vacation – Airbnb (2012) How we listen to music – iTunes (2001) How we share with Power2Share (2016) A single App can change the world… A single global rewards platform creates massive efficiencies

23 Pg. 26 Platforms 3.0 Enter the Internet of Things – How is the IoT changing the world? What is the IoT – network of objects – devices, vehicles, buildings – embedded with sensors, software, electronics and connectivity that enables objects to connect and share data. 25 billion connected things by 2020 7 billion phones – connect an entire planet Johnny Walker & Tesla vehicle sensors A single App can change the world… A single global rewards platform creates massive efficiencies

24 Pg. 27 Platforms 3.0 Enter the Internet of Cows – How can Platforms use IoT? IoC – Monitoring systems designed to collect data on every cow Know when to feed, amount, sense illness, prescribe medication Beecham Research – boost productivity by 70% by 2040 A single App can change the world…

25 Think of what the IoT for programs like wellness, recognition, sales and loyalty… Pg. 28 The Future

26 If we believe that a single app like Uber, Google, or Facebook can revolutionize any industry, then we need to start asking ourselves how will technology advance our industry? Pg. 29 Platforms 3.0

27 Inspiring global performance through a single APP Tracking, motivating and rewarding human behavior on a global scale. Recognition, Sales, Loyalty, Benefits, Wellness, Sharing & Rewards 27 Pg. 30 Inspiring Global Performance

28 Thank you!


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