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Published byWalter Stone Modified over 8 years ago
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Narrative & Transmedia By Graeme Stewart and Ryan Clement
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Presentation Outline Description of Projects and their Pros/Cons Conclusions Theoretical Discussion
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Project Murmur Established in 2003 in Kensington Market, Toronto Allows recorded audio narratives about neighbourhood locales to be listened to via a phone call
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Clandestine Anomaly Under development since 2012 Sci-fi RPG augmented reality game designed for mobile devices
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What was effective? Local connection through narrative Easy-to-use Easy to set-up Longevity
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What was not effective? Mostly just a broadcast system Novelty wears off Easy to miss Longevity Antiquated (not an app, no video)
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What was effective? Fun idea Transplantable Transition from video games to AR Player decisions could change outcome
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What was not effective? Quite complicated Some elements cliché Low budget Limited connection to real world Limited technology
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Liquid Land Established in 2012 Collaboration between Danish filmmakers and New Orleans musicians Repurposing storm debris for musical productons Live concerts, record, documentary
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What was effective? Compelling concept Captures “spirit” of New Orleans through: -Innovation & Improvisation -Music, Water, Perseverance Easy to access
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What was not effective? Lack of accessibility Closed project, no audience participation or collaboration Limited longevity
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Made in Kitchener Established in 2012 Walking tour through Kitchener hotspots using mobile devices Relics of the city’s industrial past mixed with digital media access points
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What was effective? Local connection through narrative Bridge gap between youth and elderly Encourages citizen participation Longevity
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What was not effective? Low quality audio/video Lack of publicity Small scope Digital interfaces could be alienating for some participants
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Conclusions What is the value of language? How are language and narrative inter- related? How is narrative used? How could we use narrative?
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Conclusions Put your audience first Find balance between interactivity and structure Work within but to the limit of your budget Have fun
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Works Cited See Attached Annotated Bibliography
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