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Generating Open Courseware using Podcasting, Screencasting, Blogs and Games Jean-Claude Bradley E-Learning Coordinator College of Arts and Sciences Drexel University September 30, 2005 Open Education Conference, Utah State
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The Game Platform: The EduFrag Project Assessment Content Interaction Quizzes in a 3- D world The Study Room Student-Student Collaboration or Competition Instructor Guided Tours First Person Shooter Modding (Unreal Tournament)
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EduFrag Design Modularity Simplicity Quiz-Based – Not Simulation Portability of textures Flexible gameplay modes: non-competitive maze, race, deathmatch, capture the flag, king of the hill, etc. Even in competitive play gore level can be adjusted for each player
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Platform: game (Unreal Tournament) Component: content, assessment Channel: quiz questions on walls Platform: game (Unreal Tournament) Channel: chat, body gestures Component: interaction
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The EduFrag Wiki and Blog: Open Source Collaboration
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Platform: game (Wheel of Orgo), blog Component: interaction, content, assessment Channel: Tablet PC, F2F
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MakeGames: The Class that Didn’t Run
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Don’t Underestimate the Impact of Open Courseware and RSS
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Take-home message Think in terms of multiple channels and platforms to meet your teaching objectives http://drexel-coas-elearning.blogspot.com http://drexel-coas-talks-mp3-podcast.blogspot.com http://edufrag.blogspot.com Bottom-up open courseware strategies have an important role to play in global education
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