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Chapter 7 Touch Gestures. Figure 07.01: Common touch gestures for Android devices.

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Presentation on theme: "Chapter 7 Touch Gestures. Figure 07.01: Common touch gestures for Android devices."— Presentation transcript:

1 Chapter 7 Touch Gestures

2 Figure 07.01: Common touch gestures for Android devices

3 Figure 07.02: A Touch Gesture application for exploring basic touch events

4 Figure 07.03: Final project structure for the Touch Experiment application

5 Figure 07.04: The hierarchical structure for the user interface screen, activity_my.xml

6 Figure 07.05: The Touch Experiment application is shown after a fling gesture is produced

7 Figure 07.06: An experiment for touch gestures associated with a View

8 Figure 07.07: The project structure for the Touch Gestures Experiment 2 application

9 Figure 07.08: The bee chases after the finger

10 Figure 07.09: The Bee Finds Finger application project structure

11 Figure 07.10: The Bee is built as an XML Layout with an ImageView

12 Figure 07.11: The Flower is built as an XML Layout with an ImageView

13 Figure 07.12: The layout design shown in the Graphical Layout Editor

14 Figure 07.13: Source and target containers for a chess piece to be dragged

15 Figure 07.14: A drag-and-drop operation produces a drag shadow

16 Figure 07.15: The StylistApp relies on drag-and-drop operations

17 Figure 07.16: The structure of the Catherine Stylist application

18 Figure 07.17: The interface design for activity_my.xml of the Stylist application

19 Figure 07.18: The user moves the butterfly with a swiping motion

20 Figure 07.19: The project structure for the “Escape the Catcher” application

21 Figure 07.20: The layout design for activity_my.xml

22 Figure 07.21: The Butterfly application is a turn-based board game that uses coded blocks

23 Figure 07.22: A fling motion used to propel the billiard ball

24 Figure 07.23: The Billiard Ball project structure

25 Figure 07.24: A FrameLayout is used as a container in activity_my.xml

26 Figure 07.25: ball_layout.xml uses an ImageView as its root element

27 Figure 07.26: The velocity vector of a billiard ball

28 Figure 07.27: The primary and secondary pointers in a multitouch gesture

29 Figure 07.28: The Touch Gestures Experiment 3 application illustrates multitouch gestures

30 Figure 07.29: The Touch Gestures Experiment 3 application project structure


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