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Strategy Development. Marketing Process Initial Planning Strategy Development Program Development Implementation Evaluation.

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Presentation on theme: "Strategy Development. Marketing Process Initial Planning Strategy Development Program Development Implementation Evaluation."— Presentation transcript:

1 Strategy Development

2 Marketing Process Initial Planning Strategy Development Program Development Implementation Evaluation

3 Data-Based Marketing Plan Actual product What behavior will we promote? Priority population Which segments will we give the greatest priority in our program planning? Core product Which benefits will we promise? Position How can we best distinguish our product from the competition? Price How can we lower costs and other key barriers ? Placement Which partners should we mobilize? Which distribution channels should we use? Promotion Which spokespersons, information channels, message design guidelines, and activities should we use?

4 What would you do?

5 Strategy Development Workbook

6 Case Study Research Base CDC VERB research results Other published research 12 Fayette County tween focus groups 12 Fayette County parent focus groups

7 Actual Product Likelihood of AdoptionImpact McKenzie Mohr 1999 Physical Activity Parental modeling Fruits and Veggies

8 Priority Population Selecting priority populations Develop vivid profile Understand differences between segments

9 Degree of Involvement Superstars Moderately involved but not passionate Passives High risk

10 Audience Profile Developmental tasks or challenges Drivers or motivating factors Lifestyle

11 Tween Needs Acceptance Master new skills Gain sense of control

12 Four Essential Motivators Belonging Power Freedom Fun

13 Belonging Probably most important to group as whole  Meets need for acceptance Don’t want to be teens Do want to be popular Try to fit into in-style group

14 Fun Fun with friends highly valued Fun is a state of mind  Grossing out adults  Hanging out

15 Power Need for control Power of choice Like to influence adults

16 Freedom Tweens are exploring freedom and independence in complex ways Increasingly important as age Yet still want to be able to rely on parents

17 Lifestyle 74% have enough free time 2/3s have one or more hours each day to relax Like to spend it having fun with friends Want to participate in sports so they can belong Yet actual participation has declined

18 Differences

19 Differences

20 Age Younger tweens have increasing need to be recognized as individuals. Older tweens admire teenage role models. Older tweens are reticent to “hang out” with younger tweens.

21 Marketing Question What does this mean for reaching priority segments?  What should a program do or avoid doing?  How can we satisfy girls and boys needs and preferences?  How can we reach younger and older tweens?

22 Program Guidelines  Help tweens find activities they are good at doing  Give them opportunities to express themselves  Make it fun  Offer different activities for girls and boys  Offer older and younger teens separate activities  Recognize their achievements

23 Core Product

24 Competitive Analysis Competitive Analysis

25 Research Findings

26 Tweens Perceptions Spend time with friends Spend time with family Fun and enjoyment Excitement Master new skills and sense of achievement

27 Other Benefits Self expression and recognition Appearance Fitness Energy and other health benefits But not long-term health benefits

28 Core Benefit? Which benefits should we promise? What must our program deliver?

29 Core Benefits An opportunity to have fun with your friends A chance to try new and exciting things

30 Marketing Question What is our position? I want tweens to view physical activity as ________________________________ than watching TV or playing video games.

31 Project Position We want tweens to see physical activity as a cool way to have fun with their friends and try to new things – better than just sitting around watching TV or playing video games. We want tweens to see physical activity as a cool way to have fun with their friends and try to new things – better than just sitting around watching TV or playing video games.

32 Passport or monitoring device Passport or monitoring device Augmented Product

33 Data-Based Marketing Plan We want tweens to see physical activity as a cool way to have fun with their friends and try to new things – better than just sitting around watching TV or playing video games. We want tweens to see physical activity as a cool way to have fun with their friends and try to new things – better than just sitting around watching TV or playing video games. Actual product Play Priority population Moderate to passive tweens Acknowledge differences by gender and age Core product Fun, play with friends, try new things Augmented product Monitoring device that makes youth eligible for recognition and prizes

34


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