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Ctrl + Z Sucheta Bhatawadekar Sucheta Bhatawadekar Dan L'Hommedieu Dan L'Hommedieu John Scott John Scott Jonathan Perkins Jonathan Perkins Aaron Cardwell.

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Presentation on theme: "Ctrl + Z Sucheta Bhatawadekar Sucheta Bhatawadekar Dan L'Hommedieu Dan L'Hommedieu John Scott John Scott Jonathan Perkins Jonathan Perkins Aaron Cardwell."— Presentation transcript:

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2 Ctrl + Z Sucheta Bhatawadekar Sucheta Bhatawadekar Dan L'Hommedieu Dan L'Hommedieu John Scott John Scott Jonathan Perkins Jonathan Perkins Aaron Cardwell Aaron Cardwell Jordan Lehmiller Jordan Lehmiller Kyle Moore Kyle Moore

3 Sucheta Bhatawadekar Storyboards Storyboards 2D / 3D animatic 2D / 3D animatic Modeling, Texturing and Lighting Modeling, Texturing and Lighting Post Production Post Production

4 Storyboards

5 2-D/ 3D Animatic

6 Textures / Lighting

7 Post Production

8 Dan L’Hommedieu Letter Transitioning Create letter floating effect and animated title Create letter floating effect and animated title Generate letters in space at random locations Generate letters in space at random locations Interpolated letters from a random point to a set point Interpolated letters from a random point to a set point Applied random transformation and scaling effects Applied random transformation and scaling effects

9 Dan L’Hommedieu Exploration Moved letters over a set path Moved letters over a set path Problems with letter clogging Problems with letter clogging Avoid blocking the title Avoid blocking the title Randomization has inconsistent results Randomization has inconsistent results Reused existing project code Reused existing project code Website management Website management

10 John Scott Structure Modeling Structure Modeling MEL script determines position of each letter for each frame. MEL script determines position of each letter for each frame. Allowed us to make changes by simply reloading the MEL script. Allowed us to make changes by simply reloading the MEL script. Required us to bake the frames before submitting to the render farm. Required us to bake the frames before submitting to the render farm.

11 John Scott Letter Transitions Letter Transitions Needed to show all three letter structures without discontinuity. Needed to show all three letter structures without discontinuity. Needed the different states to be easy to modify for any timing and structural changes later on Needed the different states to be easy to modify for any timing and structural changes later on Wanted transitioning to be automatic to focus effort on the actual structures Wanted transitioning to be automatic to focus effort on the actual structures

12 John Scott Letter Transition Implementation Letter Transition Implementation Series of logic statements determines what structure the letters should be forming Series of logic statements determines what structure the letters should be forming Allowed other members to write their code defining the structure and plug in to transition code Allowed other members to write their code defining the structure and plug in to transition code Allowed different timings and interpolation types between any two structures Allowed different timings and interpolation types between any two structures

13 John Scott Tornado Modeling Tornado Modeling Tried different mathematical equations to model the basic shape Tried different mathematical equations to model the basic shape Made the top trail behind the bottom to give a more realistic feeling. Made the top trail behind the bottom to give a more realistic feeling. Needed to create structures to form the cloud, and then to funnel the tornado in to the book Needed to create structures to form the cloud, and then to funnel the tornado in to the book

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15 Jonathan Perkins General Shaking of Objects General Shaking of Objects Attributes Attributes Translations & Rotations Translations & Rotations Frequency Frequency Create Oscillations Create Oscillations Randomness Randomness Random Generation to create Jitter Random Generation to create Jitter Natural Feel Natural Feel Blending Oscillations with Jitter Blending Oscillations with Jitter

16 Jonathan Perkins Flapping of book Flapping of book Collision Avoidance Collision Avoidance

17 Aaron Cardwell Atomic Structure Initially separate equations for rings and nucleus Initially separate equations for rings and nucleus Combines by giving each letter a radius. Rotation, and offsets Combines by giving each letter a radius. Rotation, and offsets Allows for one simple Allows for one simple equation run each frame equation run each frame to not have to perform different tasks

18 Aaron Cardwell

19 Particle Trails Experimentation with different variables and particle types Experimentation with different variables and particle types Final Decision: Uses Sprites from an omni- emitter with small velocity to disperse Final Decision: Uses Sprites from an omni- emitter with small velocity to disperse Procedurally created at the time of the letters and parented. Uses our interpolation code to vary attributes during transitional phases. Procedurally created at the time of the letters and parented. Uses our interpolation code to vary attributes during transitional phases. Color, emit rate, ect. Color, emit rate, ect.

20 Jordan Lehmiller Letters peeling off of the board Letters peeling off of the board Combination of springs and wind forces Combination of springs and wind forces Changed to FFD lattices Changed to FFD lattices Movement controlled by random rotations Movement controlled by random rotations

21 Kyle Moore Galaxy / Planet Galaxy / Planet Originally made using rotation matrices Originally made using rotation matrices Tried using springs Tried using springs and gravitational and gravitational forces to create forces to create galaxy. galaxy. Final product looks Final product looks best with simple best with simple rotations rotations

22 Kyle Moore Rendering Issues Rendering Issues Software render does not render particles Software render does not render particles Must render letters and Must render letters and particles separately particles separately Render particles in Render particles in hardware render buffer hardware render buffer Composite in After Composite in After Effects Effects

23 Kyle Moore Explosion Explosion Atom acceleration and vibration Atom acceleration and vibration Letter ‘A’ hitting camera Letter ‘A’ hitting camera Transition Transition Galaxy deceleration Galaxy deceleration Particle effects Particle effects considerations considerations

24 Questions?


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