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Fundamentals of Acoustics
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The Nature of a Sound Event n Sound consists of vibrations of air molecules n Air molecules are analogous to tiny superballs n Sound occurs when air molecules are disturbed and made to ricochet off of each other
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The Nature of a Sound Event n The ricochets cause the density of the air molecules to oscillate Normal Compressed Rarefied
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The Nature of a Sound Event n The ricochets cause the density of the air molecules to oscillate back and forth
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Wave Types Sound consists of longitudinal waves The wave’s oscillation is in the same direction as its propagation propagation oscillation Water waves are transverse waves The wave’s oscillation is perpendicular to the direction of its propagation propagation oscillation
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Sound Propagation Sound waves propagate in a sphere from the sound source (try to imagine a spherical slinky). Note that the molecules themselves are not travelling. What spreads is the energy of the wave.
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Sound Perception n When sound waves reach the eardrum, they are transduced into mechanical energy in the middle ear n The mechanical motion is transduced into electrical current in the inner ear. The auditory nerves interpret the current as sound n Speed of sound (in air): 1128 ft./sec (344 m/sec)
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Sound Wave Plots n Sound waves are typically represented with molecular density as a function of time molecular density compressed normal rarefied time
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Music vs. Noise Musical sounds are typically periodic – the wave repeats regularly Noise is aperiodic – there is no repeating pattern Sine wave Though they don’t exist in nature, sine waves are often useful for demonstrating properties of sounds Noise repeats
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Properties of a Musical Event A musical event can be described by four properties. Each can be described subjectively, or objectively (in terms of measured properties) SubjectiveObjective Pitch Frequency Volume Amplitude/Power/Intensity Timbre Overtone content Duration in beats Duration in time
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Frequency/Pitch Frequency is measured in cycles per second, or Hertz (Hz) one second f = 2 Hz Wavelength ( ), the distance between corresponding points on the wave, is the inverse of frequency. = c f = 1000 ft./sec. 2 cyc./sec. =500 ft./cyc.
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Frequency/Pitch Middle A = 440 Hz = 2.3 ft. frequencies audible to humans < 20 Hz<20,000 Hz (20 kHz) = 50 ft. = 0.05 ft. Sound wavelengths are significantly larger than light wavelengths
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Waves reflect from a surface if its height/width is larger than the wavelength
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Waves refract around surface if the surface dimensions are smaller than the wavelength This explains why we can hear sound from around corners, but cannot see around corners: Light wavelengths are far too small to refract around any visible surface
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Our Pitch Perception is Logarithmic Equivalent pitch intervals are perceived according to an equivalent change in exponent, not in absolute frequency For example, we hear an equivalent pitch class with every doubling of frequency (the interval of an octave) 55 x 2 0 x 2 1 x 2 2 x 2 3 x 2 4 x 2 5 x 2 6 Frequencies of successive octaves of concert A 55 110 220 440 880 1760 3520
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Our Pitch System is Based on Equal Division of the Octave 12 Tone Equal Temperament – the octave is divided into twelve equal increments We can describe an octave by: n/12 for n = 0 to 11 multiply it by 2 choosing a starting frequency A 220 x 2 0 12 A# 233 x 2 220 1 12 B 247 x 2 220 2 12 C 261.6 x 2 220 3 12 C# 277 x 2 220 4 12 D 293.6 x 2 220 5 12 D# 311 x 2 220 6 12 E 329.6 x 2 220 7 12 F 349.2 x 2 220 8 12 F# 370 x 2 220 9 12 G 392 x 2 220 10 12 G# 415.3 x 2 220 11 12 Higher octaves may be created by doubling each frequency Lower octaves may be created by halving each frequency
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Phase Phase = “the position of a wave at a certain time” If two waveforms at the same frequency do not have simultaneous zero-crossings, we say they are “out of phase” Two waves at the same frequency but different phase Wave 1 Wave 2 Wave 1 + Wave 2 In terms of sound perception, phase can be critical or imperceptible, as we’ll see...
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Loudness Loudness is related to three measurements: Pressure Power Intensity All three are related to changes in sound pressure level (molecular density)
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Molecular Motion is Stationary n As sound travels, molecules are not traveling with the sound wave n What is traveling is an expanding sphere of energy that displaces molecules as it passes over them n How strong is the force behind this energy wave? n The more force is contained in a sound wave, the greater its perceived loudness.
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Power Power = the amount of time it takes to do work (exert force, move something) Power is measured in watts, W The range of human hearing encompasses many millions of watts. Sound power level is also relative, not absolute. Air molecules are never completely motionless. Given these two difficulties, sound power levels are measured on a scale that is comparative and logarithmic, the decibel scale. There are two difficulties in measuring sound power levels.
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Logarithmic Scale Logarithm = exponent (an exponent is typically an integer, a logarithm not necessarily) 10 2 = 100 log 10 100 = 2 10 3 = 1000 log 10 1000 = 3 10 2.698 = 500 log 10 500 = 2.698 10 2.875 = 750 log 10 750 = 2.875 Logarithms allow us to use a small range of numbers to describe a large range of numbers
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The Decibel Scale n The decibel scale is a comparison of a sound’s power level with a threshold level (the lowest audible power level of a sine tone at 1 kHz). W = 10 watts 0 -12 L (dB) = 10*log (W/W ) 0 10 W Threshold (W 0 ): Power level of a given sound in watts, L W (dB):
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Decibels Typical power levels: Soft rustling leaves10 dB Normal conversation60 dB Construction site110 dB Threshold of pain125 dB Halving or doubling sound power level results in a change of 3 dB. For example, a doubling of the threshold level may be calculated: 3.01 dB L W (dB) = Thus, a power level of 13 dB is twice that of 10 dB. A power level of 60 dB is half that of 63 dB, and so on.
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Pressure changes Maximum change in sound pressure level The amplitude level fluctuates with the wave’s oscillation. Thus, power is the cause, pressure change is the result (more generally: in a vibrating system, the maximum displacement from equilibrium position) The degree of fluctuation present in a vibrating object Peak pressure level:
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Pressure changes Pressure level is measured in Newtons per square meter (N/m ) 2 Threshold: 2 x 10 N/m (p ) -5 2 0 Also may be described as changes in sound pressure level (molecular density). For any propagating wave (mechanical, electric, acoustic, etc.) the energy contained in the wave is proportional to the square of its pressure change. Pressure changes are also expressed in decibels, but in a way that describes an equivalent change in power level: L (dB) = 10*log 10 (W/W 0 ) W = 10*log 10 (p/p 0 ) 2 = 20*log 10 (p/p 0 ) This is how pressure is measured logm n = nlogm There is a direct relationship between pressure and power levels:
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Pressure changes In audio parlance, “amplitude” (the degree of pressure change) is often equated with “loudness.” The reason is that modifications to volume are made by adjusting the amplitude of electrical current sent to an amplifier. But perceived loudness is actually based on power level plus the distance of the listener from the source.
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Power combined with distance is intensity, I, measured in watts per square meter (W/m ). 2 Intensity Power corresponds to the sphere of energy expanding outward from the sound source The power remains constant, spread evenly over the surface of the sphere Perceived loudness depends primarily on the sound power level and the distance from the sound event Intensity is also measured in decibels: L (dB) = 10*log (I/I ) 0 10 I I = 10 W/m 0 -12 2
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Timbre The perceived difference in sound quality when two different instruments play at the same pitch and loudness Sine waves are useful as demonstrations because they are a wave with one frequency only, thus they are often termed pure tones Natural sounds are composed of multiple frequencies To understand how a wave can be composed of multiple frequencies, we can consider the behavior of a wave in a bounded medium, such as a string secured at both ends (or air vibrating within a pipe)
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Timbre When we pluck a string, we initiate wave motion The wavelength is twice the length of the string The perceived pitch is the fundamental, the speed of sound divided by the wavelength
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Timbre This curved shape represents the string’s maximum deviation It’s more accurate to think of it as a series of suspended masses (kind of like popcorn strung together to hang on a Christmas tree).
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Timbre Each suspended mass can vibrate independently. Thus, many simultaneous vibrations/frequencies occur along a string. When a string is first plucked, it produces a potentially infinite number of frequencies.
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Timbre Eventually, the bounded nature of the string confines wave propagation and the frequencies it can support Only frequencies that remain in phase after one propagation back and forth can be maintained; all other frequencies are cancelled out Only frequencies based on integer subdivisions of the string’s length, corresponding to integer multiples of the fundamental, can continue to propagate
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Timbre …etc. NOTE: These frequencies are equally spaced Therefore, they do not all produce the same pitch as the fundamental Therefore, other frequencies are introduced These frequencies are called harmonics
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Timbre n Harmonics are well known to many instrumentalists – Strings – Brass
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Timbre n The first six harmonics are often the strongest: 220 Fundamental 440 Octave 660 Perfect fifth 880 Octave 1100 Major third 1320 Perfect fifth n People can learn to “hear out” harmonics
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Timbre n Instruments and natural sounds usually contain many frequencies above the fundamental n These additional frequencies, as part of the total sound, are termed partials n The first partial is the fundamental
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Timbre n The first partial is the fundamental n Other terms are also used n Overtones are partials above the fundamental (the first overtone is the second partial) n Harmonics are partials that are integer multiples of the fundamental
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The Spectrum n Jean Baptiste Fourier (1768-1830) discovered a fundamental tenet of wave theory n All periodic waves are composed of a series of sinusoidal waves n These waves are harmonics of the fundamental n Each harmonic has its own amplitude and phase n The decomposition of a complex wave into its harmonic components, its spectrum, is known as a Fourier analysis
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The Spectrum It is often more useful to represent complex waveforms with a spectral plot as opposed to a time domain plot = time domain amplitude as a function of time spectral domain amplitude as a function of frequency
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Sound in Time n Our perception of sound and music events is determined by the behavior of frequency and loudness over time
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Sound in Time n All instruments can be characterized by changes in amplitude over time (the envelope) time loudness trumpetbowed violinharp Changes in amplitude often correspond with changes in frequency content...
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Sound in Time n Most instrument’s sound begins with an initial transient, or attack, portion n The transient is characterized by many high frequencies and noise n Example: the scraping of a bow or the chiff of breath n An instrument’s distinctiveness is determined primarily by the transient portion of its sound
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Sound in Time n Following the transient, instruments usually produce a steady-state, or sustained, sound n The steady state is characterized by – Periodicity – Harmonic spectrum
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The Spectrogram Most natural sounds (and musical instruments) do not have a stable spectrum. Rather, their frequency content changes with time. The spectrogram is a three-dimensional plot: Vibraphone note at 293 Hz (middle D) 1) time 2) frequency 3) power of a given frequency (darkness level) The instrument ’ s sound is characterized by the fundamental at 293 Hz and the fourth harmonic at 1173 Hz. The attack also contains noise below 2 kHz, the tenth harmonic at 2933 Hz and the seventeenth harmonic at 4986 Hz. Once the steady state portion sets in, the highest harmonic fades first, followed by a fading of the fundamental.
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Localization n The auditory system localizes events through interaural time delay – the sound wave reaches the nearer ear a few milliseconds before it reaches the farther ear n For stereo systems, using delay for localization is impractical because it requires people to listen from a “sweet spot” n Localization effects are simulated through differences in loudness
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Localization n In a multi-speaker system, a sound emanating from one speaker will be localized at that speaker n A sound produced at equal volume from two speakers will be perceived as a “phantom image” placed in space between them n Changing the volume balance between two speakers will cause the phantom image to “drift” towards the louder speaker
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Measurement and Perception n Our perception of auditory events is based on all these measurements in combination n And more n An auditory event may be more than the sum of its parts
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Measurement and Perception n Changing the phase of components in a steady- state tone produces no perceptible change in sound, although the shape of the wave may change noticeably Phase
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Measurement and Perception n The behavior of components in the attack segment is likely to be far more complex than in the steady state segment n Changing the phase of attack components can change the character of the attack n Solo performance sounds different from group performance because no two players can ever sound at exactly the same time; thus the attack is blurred n Since an instrument’s characteristics are defined primarily by the attack, the phase of attack components is critical Phase
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Measurement and Perception n We have discussed timbre as the result of overtone content n It is also judged by the sound’s envelope n Research in sound synthesis has shown the envelope shape to be more definitive than an exact match of overtone content n The attack portion is critical—a faster attack can be confused with “brightness” (more high frequency overtones) n Considerable research has gone into the creation of “timbre space,” a multi-dimensional plot in which timbres are classified according to overtone content, envelope and attack time Timbre
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Measurement and Perception Loudness While intensity is the measurement most closely correlated to loudness, the perception of volume is based on a number of factors, not all of them entirely measurable.
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Measurement and perception Perceived loudness is frequency-dependent Equal loudness curves (Fletcher, Munson, 1930s). Perceived equal loudness of sine tones This is why many receivers have a Loudness knob Loudness
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Measurement and perception Perceived loudness is frequency-dependent Loudness Within close frequency ranges, perceived loudness is proportional to the cube root of intensity Two violins playing the same pitch will generate twice the intensity of one violin, but will not sound twice as loud To achieve twice the volume, eight violins are required
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Measurement and perception Perceived loudness is bandwidth-dependent Loudness Increasing the bandwidth (component frequency content) of a sound makes it sound louder, even if the intensity remains constant Despite many efforts, no one has suceeded in creating a definitive perceptual scaling system for loudness
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Measurement and Perception Loudness Some have argued that estimation of loudness is not automatic (measurable), but depends on a number of higher-level estimations of distance, import, context, etc. …we are exceedingly well trained in finding out by our sensations the objective nature of the objects around us, but we are completely unskilled in observing these sensations per se; and the practice of associating them with things outside of us actually prevents us from being distinctly conscious of the pure sensations. Hermann Helmholtz, On the Sensations of Tone (1885):
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Measurement and Perception Conclusion Objective measurements can tell us more about sound events By the same token, they give us insight into what we don’t know This course will examine music in technical terms This examination will give us some new insights It will also give us an idea of where music crosses the barrier from the objective (acoustics) to the subjective (magic?)
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