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CGM NTUST An Interactive Design System for Plush Toys Plushie Yuki Mori* Takeo Igarashi*
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2 Outline Introduction User interface 3D modeling operations Operations on the 2D pattern view Implementation Physical simulation 3D modeling Results Limitations and future work
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3 Introduction( Ⅰ ) Characters Runs simulation concurrently with modeling. Incorporates physical simulation into an interactive design process. Combines a sketching interface and integrated physical simulation.
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4 Introduction( Ⅱ ) Related work Shatz et al. [2006] Mitani and Suzuki[2004] Julius et al. [2005] Mori and Igarashi’s [2006]
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5 Introduction( Ⅲ )
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6 User Interface
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7 3D modeling operations ( Ⅰ ) Creating a new model Cut Creation of a part Pull Insertion and deletion of seam lines
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8 3D modeling operations ( Ⅱ ) Creation of a part Pull
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9 3D modeling operations ( Ⅲ ) Insertion and deletion of seam lines
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10 Operations on 2D pattern view
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11 Implementation Physical simulation Mimics the effect of internal pressure Formula : Figure :
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12 Physical simulation ( Ⅰ ) Adjusts each edge length to preserve the integrity of the cloth material Formula : Figure :
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13 Physical simulation ( Ⅱ ) Formula : t ij :The forces from the neighboring edges (E i ) l ij : represents the rest length of an edge e ij Figure :
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14 3D modeling ( Ⅰ ) Creating a new model : Generates two-sided mesh Physical simulation Updates the 2D mesh Repeats adjustment process and the physical simulation until convergence
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15 3D modeling ( Ⅱ ) Updates the 2D mesh Laplacian smoothing (c)→(d) N i is the one ring neighbor of v i B is the boundary
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16 3D modeling ( Ⅲ ) Examples in which our algorithm successfully found appropriate 2D patches that yielded the desired 3D shapes
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17 3D modeling ( Ⅳ ) Cut : The right-hand side of the cutting stroke is removed and a new mesh is created on the cross-section. Creation of a Part :
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18 3D modeling ( Ⅴ ) Pull : Insertion and Deletion of Seam Lines : Insertion : Cuts the patch along the added seam line and updates the meshes Deletion : Merges the patch
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19 Results ( Ⅰ )
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20 Results ( Ⅱ )
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21 Limitations and future work Limitations Future work Prepare several predefined material parameters and allow the user to choose Incorporate more domain knowledge into the system
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22 ~The End~
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23 Creating a new model ( Ⅰ ) Finding the spine
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24 Creating a new model ( Ⅱ ) Pruning
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25 Cut
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26 Creation of a Part ( Ⅰ ) Extrusion algorithm
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27 Creation of a Part ( Ⅱ ) Sweeping the base ring
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28 Future work More sophisticated, off-line algorithms for texture atlas generation [Milenkovic 1999; Bruno et al. 2002] and cloth simulation [Grinspun et al. 2002; Choi and Ko 2002; Breen et al. 1994] have been studied in textile industry. It is our future work to explore a way to apply these sophisticated methods to interactive setting.
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