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Published byJordan Chase Modified over 8 years ago
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Computer networks
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Topologies Point to point Bus (rail) Ring Tree, star, etc.
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Direction of information simplex half duplex duplex (full-duplex)
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Addressing P-P: no need for addressing Star with central controller (master): each client (slave) has own cable M->S, S->M directions needs no address in message S->S needs address Bus, ring, tree: target address is part of message, everyone gets message, only target reads it
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Network access Random access systems can have collisions Solving these means a delay - not necessarily fixed time - can give max limit for delay Time slot (TDM) and token ring systems have no collisions can guarantee transfer speed, timing, priorities both kinds have different optimal utilization scenarios
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Network access AlohaNet (1971, originally radio system for Hawaii islands): random access; M-S with frequency duplex (one freq for terminals, another frequency for central station) Collision Detection: if didn’t get answer, decided there was a collision, then send message again after random time interval
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Network access Slotted Aloha: can only transmit in fixed time slots (TDM) CSMA (Carrier Sense Multiple Access): listens to channel before sending message (eg. Ethernet AX.25, etc.)
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Routing (path selection) Fix line Subscriber line (on a public phone system eg.) Packet switching (on a public phone/network system)
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Packet switching
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Hierarchy systems can build upon each other (in layers) (look up ISO-OSI network layers model, Internet), each has different properties/functions Eg. bottom Ethernet or Token ring, on top of it IP, on top of it TCP or UDP all have own data frame and addressing
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Hierarchy
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LAN standards (Local Area Network) 802.3 (Ethernet) 802.5 Token ring 802.4 Token bus 802.11 Wireless LAN (Wi-Fi) 802.15.1 Bluetooth 802.15.4 (->ZigBee, WirelessHART, MiWi stb)
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802.x- medium coaxial cables (RG58) (needs terminator resistor!) UTP (Unshielded Twisted Pair) Optical fiber Radiowaves (wireless)
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802.x- Addressing MAC: Media Access Control 6byte address, eg. 01:23:45:67:89:ab physically coded address of network cards (NIC,network interface controller) it’s not the IP address! if many network cards in a computer -> each has its MAC address can be multicast or broadcast address „The EUI-48 is expected to have its address space exhausted by the year 2100. „
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802.3 (Ethernet) Nodes identified by MAC address CSMA/CD 10 / 100 Mbps ;... 100Gbps Manchester-code differential transmission
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Ethernet frame
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Token ring, token bus Logical ring can be made over a physically bus topology (each node knows the address of neighbours) empty frame goes around the network the host owning the token can write into this frame, then passes it
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TCP/IP- IP Internet Protocol packet switched,unreliable, connection- less service „datagram” (packet)
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TCP/IP - IPv4 IPv4 4 byte, eg. 192.168.1.1 max 2^32 address practically all used up to ease problems, sub-networks were developed where same address intervals are re-used; this makes addressing btw sub- networks harder
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TCP/IP- IPv6 128 bit – about 3.4×10 38 address eg. 2001:0db8:85a3:0042:1000:8a2e:0370:7334 will last for a longer time harder to remember already used but switchover still didn’t happen
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TCP/IP - TCP puts message back together from the packets (can arrive in different order) asks again for missing pieces reliable can have several logical ports on one physical connection
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TCP/IP - UDP no error correction,no asking again for missing frames unreliable but faster than TCP eg. audio/video „stream” – speed („real- time”) is more important than bit error rate
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Internet Basic idea: decentralized network, has to work even if several nodes fail originally military uses – ARPANET universities and research centers joined soon has a main backbone network with overseeing organizations ISP (internet service providers) are at end points of backbone to provide connection for end users
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Internet DNS (Domain name server) URL (universal resource locator)
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Internet framing (ethernet-ip-tcp)
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