Download presentation
Presentation is loading. Please wait.
Published byMaude Hancock Modified over 8 years ago
3
Commercialization Development Research Need Introduction
4
Computer Simulation is a computer model, or a computational model that is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)
5
Computer simulators provide hands-on experiments and allowing students the opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible Reduce barriers for media in the classroom Alternative learning Provide models for skill learning Increase content knowledge Games
8
Professional Development Trainings Computer-based Trainings Trial Software
9
Some of the key business and commercial fields that have deployed virtual reality technology include: Aviation Engineering Medicine Law General management functions
11
Creation First Impression Exploration
13
Educational games today are designed to teach both standard-based and 21 st century skills. Kids love to be creative with digital images, podcasting, etc. Contextual Students learn by trial and error Exploring
14
Enhancing Student Performance Students learn best by hands-on experiments. Students have different learning styles and levels. Students are explorative! Collaborative learning
15
Trial software packages online and classroom Instructor practitioners Interviews with vendors and institutions Literacy
17
Teachers Administrators Students
19
Promoting Computer Simulation in Education Instructors are the most influential adopters for this innovation. Administrators Students
20
Teachers Students College s & Universities Businesses
22
Strategies for Adoption Incentives Free software Student Competitions
24
References Aldrich, C. (2004) Simulations and the future of learning: an innovative (and perhaps revolutionary) approach to e-lear (Citations: 32) Retrieved from: http://academic.research.microsoft.com/Paper/5453163 Reference for Business Encyclopedia of Business, 2nd ed. (2010). VIRTUAL REALITY COMPUTER SIMULATION. Copyright © 2010 Advameg, Inc. Retrieved from: http://www.referenceforbusiness.com/encyclopedia/Val-Z/Virtual-Reality-Computer-Simulation.html Sierra-Fernandez, J. L., & Perales-Palacios, F. J. (2003). The effect of instruction with computer simulation as a research tool on open-ended problem-solving in a Spanish classroom of 16-year- olds. Journal of Computers in Mathematics and Science Teaching, 22(2), 119-140. Educational Broadcasting Corporation. (2008) Games Central. Retrieved from: http://pbskids.org/cyberchase/games/liquidvolume/ http://pbskids.org/cyberchase/games/liquidvolume/
25
Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [December 19, 2010] from http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_sim ula http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_sim ula Wikimedia Foundation, Inc. (2010). Wikipedia Free Encyclopedia. Retrieved from: http://en.wikipedia.org/wiki/Computer_simulationhttp://en.wikipedia.org/wiki/Computer_simulation. December 19, 2010. Woodward, J., Carnine, D., & Gersten, R. A. O. (1988). Teaching problem solving through computer simulation. American Educational Research Journal, 25(1), 72-86.
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.