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1 COMP541 Sequential Circuits Montek Singh Feb 24, 2016
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2Topics Sequential Circuits Latches Latches Flip Flops Flip Flops Verilog for sequential design Example: A simple counter Example: A simple counter
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3 Sequential Circuits State of system is information stored/memorized State and inputs determine outputs State and inputs determine outputs
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4 Types of Sequential Circuits Synchronous State changes synchronized by one or more clocks State changes synchronized by one or more clocks Asynchronous There are no clocks, but changes are triggered by events (e.g., inputs changing) There are no clocks, but changes are triggered by events (e.g., inputs changing)
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5 Clocking of Synchronous Changes enabled by clock
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6Comparison Synchronous Easier to analyze because can factor out gate delays Easier to analyze because can factor out gate delays Set clock so changes occur before next clock pulse Set clock so changes occur before next clock pulse Asynchronous Potentially faster Potentially faster Harder to analyze (more subtle, but more powerful!) Harder to analyze (more subtle, but more powerful!) Most of my research! This course will look mostly at synchronous
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Storage Elements Several types: Latch Latch Flip-Flop Flip-Flop Registers Registers Addressable memories or banks of registers Addressable memories or banks of registers 7
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8 Basic Storage Need feedback to hold a value Apply low or high once, and it will persist Apply low or high once, and it will persist Figure 3.1 Cross-coupled inverter pair
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Bistable circuits Consider 2 possible cases: Q = 0: then Q’ = 1 and Q = 0 (consistent) Q = 0: then Q’ = 1 and Q = 0 (consistent) Q = 1: then Q’ = 0 and Q = 1 (consistent) Q = 1: then Q’ = 0 and Q = 1 (consistent) Bistable circuit stores 1 bit of state in the state variable, Q (or Q’) But there are no inputs to control the state
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SR (set-reset) Latch Basic storage made from gates A “1” on the input sets/resets the output A “1” on the input sets/resets the output ‘1’ on S sets the output Q to ‘1’ ‘1’ on R resets the output Q to ‘0’ S & R both 0 in “resting” state If both S & R are 1, Q and Q’ are both 0 not a very useful case not a very useful case Figure 3.3 SR latch schematic 10
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SR (set-reset) Latch Bistable: Has two stable states 11
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SR Latch Symbol 12
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13 SR Latch: Operation
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14 Latch Latch Similar, but dual made from NANDs made from NANDs A “0” on the input sets/resets the output A “0” on the input sets/resets the output ‘0’ on S’ sets the output Q to ‘1’ ‘0’ on R’ resets the output Q to ‘0’
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SR Latch Summary SR stands for Set/Reset Latch Stores one bit of state (Q) Stores one bit of state (Q) Control what value is being stored with S, R inputs Set: Make the output 1 (S = 1, R = 0, Q = 1) Set: Make the output 1 (S = 1, R = 0, Q = 1) Reset: Make the output 0 (S = 0, R = 1, Q = 0) Reset: Make the output 0 (S = 0, R = 1, Q = 0) Behavior undesirable when: S = R = 1 S = R = 1 Q and Q’ are no longer complementary
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16 D Latch Two modifications to SR latch Eliminate illegal state Eliminate illegal state ensure that “set” and “reset” cannot be simultaneously asserted simply have one input called D (data) –S is derived from D; R from D’ Add a control input (CLK) Add a control input (CLK) to decide when the state should change Figure 3.7 D latch: (a) schematic, (b) truth table, (c) symbol
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17 D Latch: Operation When CLK = 0 both S and R are 0 both S and R are 0 previous value of output is held When CLK = 1 S=D, R=D’ S=D, R=D’ output is set to 1 if input D =1 output is reset to 0 if input D =0 output is updated to the value of input D NOTE: output will be continuously updated to D while CLK=1 NOTE: output will be continuously updated to D while CLK=1 Figure 3.7 D latch: (a) schematic, (b) truth table, (c) symbol
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18 D Latch: Transparency Summary: When CLK = 0 When CLK = 0 output is held we say: “D latch is opaque” When CLK = 1 When CLK = 1 output follows the input we say: “D latch is transparent” Figure 3.7 D latch: (a) schematic, (b) truth table, (c) symbol
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19 Effects of Transparency Output of latch may feed back May cause/allow further state changes May cause/allow further state changes Behavior depends on actual gate delays Behavior depends on actual gate delays Want to change latch state only once Behavior should depend only on logical values Behavior should depend only on logical values
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Toll Booth Analogy 20
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Flakey Control Systems Here’s a strategy for saving 2 bucks the next time you find yourself at a toll booth!
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Flakey Control Systems Here’s a strategy for saving 2 bucks the next time you find yourself at a toll booth!
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Flakey Control Systems WARNING: DON’T try this At home! Here’s a strategy for saving 2 bucks the next time you find yourself at a toll booth!
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy The Solution: Add two gates and only open one at a time.
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Escapement Strategy Key Idea: At no time is there an open path through both gates… The Solution: Add two gates and only open one at a time.
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Solution to Transparency: Flip-Flops Flip-Flops: Ensure output changes only once per clock cycle Ensure output changes only once per clock cycle Master-Slave construction Master-Slave construction Use a sequence of two latches 40
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41 D Flip-Flop (Master-Slave Flip-Flop) Either Master or Slave is enabled, not both Master typically controlled by CLK’ and slave by CLK Master typically controlled by CLK’ and slave by CLK positive edge-triggered example on right Another common form has master controlled by CLK and slave by CLK’ Another common form has master controlled by CLK and slave by CLK’ negative edge-triggered Figure 3.8 D flip-flop: (a) schematic, (b) symbol, (c) condensed symbol
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D Flip-Flop: Operation Edge-triggered when CLK goes from 0 to 1 when CLK goes from 0 to 1 output Q is updated once to the input D value all other times, output is held all other times, output is held Why? master latch is transparent when CLK=0 master latch is transparent when CLK=0 the last value of D that goes through to N1 is when CLK goes to 1 slave latch is transparent when CLK=1 slave latch is transparent when CLK=1 the value that goes through is N1 i.e., last value of D just before CLK goes to 1 Figure 3.8 D flip-flop: (a) schematic, (b) symbol, (c) condensed symbol 42
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Register Simply multi-bit flip-flops N flip-flops stacked on top of each other = N-bit Register N flip-flops stacked on top of each other = N-bit Register 43 Figure 3.9 A 4-bit register: (a) schematic and (b) symbol
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44 Adding More Control Inputs: Enable Enable determines whether new data from input is captured on next clock edge, or ignored determines whether new data from input is captured on next clock edge, or ignored 2 implementations (first one better) 2 implementations (first one better) when EN=0, old value cycles back when EN=0, clock tick doesn’t reach the flip-flop –messing with clock is messy! Figure 3.10 Enabled flip-flop: (a, b) schematics, (c) symbol
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Adding More Control Inputs: Reset Reset (synchronous) if RESET=1 if RESET=1 on next clock tick, stored value is changed to 0 alternatively, if “Preset” or “Set” is used alternatively, if “Preset” or “Set” is used on next clock tick, stored value changed to 1 45 Figure 3.11 Synchronously resettable flip-flop: (a) schematic, (b, c) symbols
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Adding More Control Inputs: Reset Asynchronous Reset stored value is reset immediately stored value is reset immediately if RESET=1 if RESET=1 stored value is changed to 0 does not wait for a clock tick requires modification to internal structure of latches of the flip-flop requires modification to internal structure of latches of the flip-flop design not discussed in class, but may be a fun exercise for you! 46
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Latch and Flip-Flop comparison Latch is transparent throughout the interval CLK=1 is transparent throughout the interval CLK=1 all input changes during this time go through! Flip-Flop only copies input to output at discrete instants only copies input to output at discrete instants last input D just before clock tick go through 47
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Counters Increments on each clock edge Used to cycle through numbers For example, 000, 001, 010, 011, 100, 101, 110, 111, 000, 001… 000, 001, 010, 011, 100, 101, 110, 111, 000, 001… Not necessarily binary Not necessarily binary Example uses: Digital clock displays Digital clock displays Program counter Program counter
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Verilog design patterns for sequential logic 49
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Verilog for Sequential One option is to use structural Verilog Can use latches and flip-flops from library Can use latches and flip-flops from library And connect them using wires And connect them using wires Alternative: Use behavioral Verilog more productive to write behavioral description more productive to write behavioral description if you follow the templates provided, the synthesis tool can infer sequential logic if you follow the templates provided, the synthesis tool can infer sequential logic 50
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Logic ( logic ) Data Type Like wire but value is retained over time IF NEEDED: causes latch/flipflop to be synthesized if SystemVerilog clearly describes a combinational block if SystemVerilog clearly describes a combinational block combinational circuit is synthesized, and output type becomes wires if SystemVerilog describes a value that needs to be “held” if SystemVerilog describes a value that needs to be “held” a latch or flipflop is synthesized Difference between wire and logic : wire must be continuously assigned (using assign ) wire must be continuously assigned (using assign ) only creates combinational logic for the wire logic can be intermittently updated logic can be intermittently updated value is held or memorized between updates but… “intermittent” includes “continuous” as a special case: no hold periods between updates 51
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wire vs. logic a signal of type wire must be continuously assign ed since it cannot have memory since it cannot have memory wire z; assign z = a&b | c&d; // combinational func wire zz = a&b | c&d; // shorter form logic can be intermittently updated holds its value between updates holds its value between updates must specify the discrete events when updates occur must specify the discrete events when updates occur logic [3:0] z = 0; always_ff @(posedge clock) z <= z + 1; // sequential func 52
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wire vs. logic logic can be intermittently updated holds its value between updates holds its value between updates must specify the discrete events when updates occur must specify the discrete events when updates occur Example: counter Example: counter logic [3:0] z = 0; always_ff @(posedge clock) z <= z + 1; // sequential func Example: stimulus in tester Example: stimulus in tester logic [31:0] A = 0; initial begin #10 A = 1; // discrete time instants #10 A = 2; …end 53
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wire vs. logic As a special case: “intermittent” includes “continuous” “intermittent” includes “continuous” logic can also be assign ed logic zz = a&b | c&d; update instants are implicitly defined update instants are implicitly defined whenever a or b or c or d changes value update zz since updates occur whenever inputs change, SystemVerilog infers a combinational circuit since updates occur whenever inputs change, SystemVerilog infers a combinational circuit with no need for latches/flipflops 54
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Always Block Example always_ff @ ( sensitivity list ) statement; statement; Sensitivity list determines when statements are evaluated Could think of it as “statement is evaluated whenever one of values in sensitivity list changes” Could think of it as “statement is evaluated whenever one of values in sensitivity list changes” Example next slide 55
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Synthesize a Flip-Flop module flop ( input wire C, D, input wire C, D, output logic Q // Q needs 1 bit of storage output logic Q // Q needs 1 bit of storage ); ); always_ff @(posedge C) // here’s how Q is updated always_ff @(posedge C) // here’s how Q is updated Q <= D; Q <= D;endmodule Behavioral description: always_ff @(posedge C) whenever C transitions from 0 to 1a always_ff @(posedge C) whenever C transitions from 0 to 1a Q <= D; output Q is updated to input D Q <= D; output Q is updated to input D 56 negedge also possible
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Blocking vs. Non-blocking Assignment Blocking assignments: Equal sign indicates blocking statements Equal sign indicates blocking statements B = A; C = B; Result: new contents of B are in C, so all have contents of A Result: new contents of B are in C, so all have contents of A Non-blocking assignments: RHS of all <= lines within a begin-end block are evaluated in parallel, then assigned to LHS signals in parallel RHS of all <= lines within a begin-end block are evaluated in parallel, then assigned to LHS signals in parallel B <= A; C <= B; Result: new B is the value of A, but new C is the old B! Result: new B is the value of A, but new C is the old B! 57
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This is Not Software! Don’t assign to same signal in more than one always_ff block The always_ff blocks are concurrent The always_ff blocks are concurrent Doesn’t make sense to set a flipflop from two different inputs Doesn’t make sense to set a flipflop from two different inputs For sequential logic: Use only non-blocking assignments you usually don’t mean one-by-one execution anyway you usually don’t mean one-by-one execution anyway yields the design pattern that is recognized by the compiler yields the design pattern that is recognized by the compiler each logic on the LHS becomes a flip-flop/register each RHS becomes the input D to the flipflop sensitivity list ( posedge clock ) determines the clock signal enables/resets are also inferred if described 58
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Verilog template: Synchronous Reset always_ff @(posedge CLK) begin begin if (RESET) if (RESET) state <= 0; else else state <= D; state <= D; end endOR always_ff @(posedge CLK) state <= RESET? 0 : D; Remember: This is just a template that the SystemVerilog compiler recognizes 59
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Verilog template: Asynchronous Reset always_ff @(posedge CLK, posedge RESET) begin begin if (RESET) if (RESET) state <= 0; else else state <= D; state <= D; end endOR always_ff @(posedge CLK, posedge RESET) state <= RESET? 0 : D; Remember: This is just a template that the SystemVerilog compiler recognizes 60
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Verilog template: Counter module counter( input wire clk, input wire clk, output logic [23:0] cnt output logic [23:0] cnt ); ); always_ff @ (posedge clk) cnt <= cnt + 1’b 1; endmodule 61
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Simulation vs. Synthesis If you don’t initialize flipflops/registers in your circuits, simulator will complain many values will be X many values will be X Electronics will work OK each flipflop in actual circuit will “wake up” to a 0 or 1 value each flipflop in actual circuit will “wake up” to a 0 or 1 value 62
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SystemVerilog Syntax: Initialization Can initialize flipflops/registers at declaration logic onebit = 1’b 0; logic [3:0] fourbits = 4’b 1011; logic [23:0] cnt = 0; // widths default to 32 bits // and are padded // and are padded // or truncated (keep LSBs) // or truncated (keep LSBs) DO NOT initialize combinational logic! initial values of a combinational circuit are determined solely by the initial values of its inputs initial values of a combinational circuit are determined solely by the initial values of its inputs logic z onebit = 1’b 0; // should not initialize! assign z = x & y; // a combinational func 63
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Summary Today Looked at basic latches Looked at basic latches Flip-flops Flip-flops Verilog for sequential circuits Verilog for sequential circuits Simple counter Simple counter 64
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Read Textbook Ch. 3.1-3.3 and Ch. 5.4.1 for today Ch. 3.4-3.5 for next class Ch. 3.4-3.5 for next class Next Class: State Machines 65
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