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6.02 Discuss Product Licensing
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Licensing Permission to copy name, logo, or trademark of a league, athlete, sports team, entertainer, film, television show, or character for a fee, also called royalties A licensor is the rights-holder of the name, logo, or trademark
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Licensing (con’t) A licensee is company paying for permission to use the name, logo, or trademark Well-known licensees include Nike, Reebok, Adidas, Sony, Nintendo, and Sega
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Licensors Types of SEM Licensors: Sports Leagues Individual Teams Individual Athletes Entertainment Companies Individual Entertainers
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Who is the Licensor? Licensee? Licensor: Minnesota Twins Licensee: Watch Manufacturer
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Who is the Licensor? Licensee? Licensor: Kentucky Wildcats Licensee: Nike Nike is licensed (given permission to sell”) items containing the Kentucky logo.
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Licensing (con’t) Licensed products are manufactured by licensees under an agreement with a licensor Licensees can have a significant impact on a licensor’s perception among consumers
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Licensing (con’t) A license issued to another company that will manufacture, market, and sell the licensed products
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Licensing (con’t) Licensing provides greater profit, promotion, and legal protection for the licensor
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Licensor The licensor approves the product and collects the licensing fees and royalties For example, WB will give permission to Electronic Arts to use the Harry Potter character
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Licensor (con’t) Companies typically pay between 5 and 10 percent of wholesales in the form of royalties
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Character Versus Corporate Licensing A sports or entertainment entity permits a licensee to use their image, name or character for a fee
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Character Versus Corporate Licensing(con’t) For example, LucasArts licenses a manufacturer to use the images of the characters from Star Wars: Attack of the Clones
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Character Versus Corporate Licensing(con’t) A corporation permits a licensee to use the corporate image of name for a fee For example, Coca-Cola licenses a manufacturer to use their corporate logo on a baseball cap
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Advantages of Licensing Advantages for Licensor a. Enhanced company image and publicity b. Increased profit from royalties. c. Increased brand awareness or recognition d. Increased opportunity for penetrating new markets
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Advantages of Licensing (con’t) e. Limited manufacturing costs or risks Advantages for Licensee a. Existing brand awareness or recognition b. Lower advertising and promotional costs
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Advantages of Licensing (con’t) c. Increased possibility of success and profitability d. Connection with an athlete, sports team, entertainer, or corporation
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Disadvantages of Licensing Disadvantage for licensor a. Potential for poor quality of a licensee’s manufactured products b. Partial relinquishment of control over the marketing mix of the brand
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Disadvantages of Licensing (con’t) Disadvantages for licensee: a. Athlete, entertainer, or corporation may lose popularity. b. Sports teams may suffer losing seasons c. Change in styles, trends, and consumer preferences
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Disdvantages of Licensing (con’t) d. Royalties and licensing fees can be expensive e. Manufacturing costs and risks f. Competition can drive up costs associated with fees and royalties
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Disadvantages of Licensing (con’t) g. Competition can cause a negative impact on market share
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Impact of Licensing on Consumers Increased opportunity to associate with an athlete, sports team, entertainer, or corporation Increased supply of available products
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Impact of Licensing on Consumers (con’t) Competition can result in lower prices, new products and better quality.
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Bootlegging Bootlegging is unauthorized use of a name, logo, or trademark of a league, athlete, sports team, entertainer, film, TV show or character Bootlegging reduces the profits of the licensors and legitimate licensees
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Bootlegging (con’t) Bootlegging can result in poor quality products for consumers, which will decrease brand loyalty
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