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Clipping Polygons Dr Nicolas Holzschuch University of Cape Town Modified by Longin Jan Latecki

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Presentation on theme: "Clipping Polygons Dr Nicolas Holzschuch University of Cape Town Modified by Longin Jan Latecki"— Presentation transcript:

1 Clipping Polygons Dr Nicolas Holzschuch University of Cape Town e-mail: holzschu@cs.uct.ac.zaholzschu@cs.uct.ac.za Modified by Longin Jan Latecki latecki@temple.edu Sep. 11, 2002

2 Map of the lecture Problems in clipping polygons Clipping polygons –against one edge of the window –against the whole window Clipping other shapes Accelerating the clipping

3 Clipping a polygon Different possible cases We have to fill the result of clipping

4 A polygon must be filled We have to fill the result: –must indentify the new edges –the result must be closed Window Polygon being clipped Resulting polygon

5 Several new polygons Clipping a polygon may result in several new polygons: Window Polygon being clipped Resulting polygons The data structure must provide for this

6 Clipping a polygon: algorithm Start by clipping against a window boundary Do each polygon edge in turn Clip each polygon edge against the boundary: –If leaving, connect to latest entering –If entering, connect to latest leaving

7 Polygon against boundary Outside

8 Polygon against boundary Outside Inside

9 Polygon against boundary

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15 Connect

16 Polygon against boundary

17 Polygon against window Do each window boundary in turn For each window boundary, clip the polygon using previous algorithm The result is a closed polygon or several closed polygons These are fed to the next window boundary

18 Polygon against window First edge

19 Polygon against window Second edge

20 Polygon against window Third edge

21 Polygon against window Fourth edge

22 Clipping Polygons: conclusion A more complex algorithm Algorithmic complexity: 4 times the number of edges Easy to implement using standard languages

23 Other shapes (circles) Convert the shape to polygon, then clip the polygon –problem: too many edges on the polygon Clip the shape during rasterization –problem: rasterizing invisible parts –can be accelerated by eliminating parts that are trivially invisible

24 Accelerating clipping Clipping can be a costly step Optimization: –use extents and don’t clip parts that are: trivially invisible trivially visible

25 Extents Compute the x-extent and the y-extent of the shape: xminxmax ymax ymin

26 Trivial accept/reject Check the extent with the window: ACCEPT REJECT

27 Trivial accept/reject Spend some time doing a trivial test Gain more time by avoiding complex computations A common idea to many computer graphics algorithms


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