Download presentation
Presentation is loading. Please wait.
Published byDerick Shields Modified over 8 years ago
1
Math & Physics Review MAR 555 – Intro PO Created by Annie Sawabini
2
Topics Coordinate Systems Vectors Notation Notation Dot & Cross Products Dot & Cross Products Derivatives Review Review Partials Partials Del Operator Del Operator Gradient, Divergence, Curl Gradient, Divergence, Curl Motion – laws and equations Miscellaneous
3
Coordinate System Right hand coordinate system x y z [East] [North] [Up] Position u v w [eastward current] [northward current] [upward] Velocity Note: Ocean currents are named for the direction they are traveling (e.g. a northerly current is moving water along the positive y-axis). This is opposite the convention used for wind. A north wind blows FROM the north, along the negative y-axis.
4
Vector Notation Scalars Magnitude only Magnitude only ex. Temperature or Pressure ex. Temperature or Pressure Vectors Magnitude and Direction Magnitude and Direction ex. Displacement = distance (scalar) plus direction ex. Displacement = distance (scalar) plus direction a a a b b aa c a + b = c a + b = c aa
5
Vector into Scalar Components Resolving Vectors into Scalar Components on a 2D coordinate system x y a axax ayay Ø a x = a cos øa y = a sin ø sin = opposite hypotenuse cos = adjacent hypotenuse tan = opposite adjacent
6
Vector Operations The dot product (a.k.a. the scalar product) Two vectors dotted together produce a scalar Two vectors dotted together produce a scalar a b = a b cos ø The cross project (aka. the vector product) Two vectors produce a vector that is orthogonal to both initial vectors Two vectors produce a vector that is orthogonal to both initial vectors |a x b| = a b sin ø a b
7
Derivatives Derivative = the instantaneous rate of change of a function dy the change in y dxwith respect to x where y = f(x) Also written as f´(x)
8
Derivatives Example: Remember why?
9
Derivatives Power rule: f(x) = x a, for some real number a; f(x) = x a, for some real number a; f´(x) = ax a−1 f´(x) = ax a−1 Chain rule: f(x) = h(g(x)), then f(x) = h(g(x)), then f´(x) = h'(g(x))* g'(x) f´(x) = h'(g(x))* g'(x) Product rule: (fg)´ = f´g + fg´ for all functions f and g (fg)´ = f´g + fg´ for all functions f and g Constant rule: The derivative of any constant c is zero The derivative of any constant c is zero For c*f(x), c* f´(x) is the derivative For c*f(x), c* f´(x) is the derivative
10
Partial Derivatives Partial derivative – a derivative taken with respect to one of the variables in a function while the others variables are held constant Written:
11
Partial Derivatives Example: Volume of a cone: Volume of a cone: r = radiusr = radius h = heighth = height Partial with respect to r: Partial with respect to r: Partial with respect to h: Partial with respect to h:
12
, The Del Operator The Del operator Written: Written: Note: i, j, and k are BOLD, indicating vectors. These are referred to as unit vectors with a magnitude of 1 in the x, y and z directions. Used as follows: Note: i, j, and k are BOLD, indicating vectors. These are referred to as unit vectors with a magnitude of 1 in the x, y and z directions. Used as follows: a = a x i + a y j + a z k
13
Gradient Gradient – represents the direction of fastest increase of the scalar function the gradient of a scalar is a vector the gradient of a scalar is a vector applied to a scalar function f: applied to a scalar function f:
14
Divergence Divergence - represents a vector field's tendency to originate from or converge upon a given point. Remember: the dot product of two vectors (F and ) produces a scalar Remember: the dot product of two vectors (F and ) produces a scalar Where F = F 1 i + F 2 j + F 3 k Where F = F 1 i + F 2 j + F 3 k
15
Curl Curl: represents a vector field's tendency to rotate about a point Remember: the cross product of two vectors (F and ) produces a vector Remember: the cross product of two vectors (F and ) produces a vector For F = [Fx, Fy, Fz]: For F = [Fx, Fy, Fz]:
16
Newton’s Laws of Motion First Law In absence of external forces a body will move at constant velocity or stay at rest (or either depending on reference frame) In absence of external forces a body will move at constant velocity or stay at rest (or either depending on reference frame) Second law Observed from an inertial reference frame, the net force on a particle is equal to the rate of change of its momentum F = d(mv)/dt. Or more simply force equals mass times acceleration. Observed from an inertial reference frame, the net force on a particle is equal to the rate of change of its momentum F = d(mv)/dt. Or more simply force equals mass times acceleration. Third law To every action there is an equal but opposite reaction To every action there is an equal but opposite reaction
17
Equations of Motion Speed rate of motion (scalar) rate of motion (scalar) Velocity = distance / time speed plus a direction (vector) speed plus a direction (vector) Acceleration the rate of change of velocity over time the rate of change of velocity over time a = dv / dt average acceleration average acceleration a = (v f – v i ) / t Force mass * acceleration mass * acceleration F = m*a F = m*a
18
Free body diagrams Use to define all the forces acting on a body Don’t forget to define your axes
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.