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Gaming today is a widely recognized part of our culture Gaming is very old (Egyptians – board games) Electronic games required the invention of electronic.

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Presentation on theme: "Gaming today is a widely recognized part of our culture Gaming is very old (Egyptians – board games) Electronic games required the invention of electronic."— Presentation transcript:

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2 Gaming today is a widely recognized part of our culture Gaming is very old (Egyptians – board games) Electronic games required the invention of electronic computers Many genres (RPG, RTS, MMO,…)

3 1952 – OXO - Alexander Sandy Douglas – TicTacToe 1958 – Tennis for Two - Willy Higginbotham – 2 players 1961 – SpaceWar - Steve Russell on a PDP1 computer

4 1967 - Ralph Baer created "Chase", the first video game that was capable of being played on a television 1971 - Nolan Bushnell and Ted Dabney create the first arcade game called „Computer Space.“ 1972 – Odyssey - first home video game system 1972 - Atari releases Pong, the first commercial video game (PvP, PvC)

5 1977 - Atari introduces its first cartridge-based home video system called the Video Computer System which later becomes known as the Atari 2600. It cost $199.99. 1980 - Namco releases Pac-Man as an arcade game. It is considered one of the highest revenue generating video games of all time, bringing in over $2.5 billion by the 1990s.

6 A type of three-dimensional shooter game, features first-person view Maze War and Spasim – the first ones, not for consumers 1980 - Battlezone is the first 3D game ever created. It is set in a virtual battlefield and was later enhanced by the U.S. government for training exercises. (Atari)

7 Wolfenstein 3D – 1992 - Colored keys required to pass through doors - Face at the bottom, more damage -> worse look Doom – 1993 - very successful - possible to render other angles than 90 degrees - multiplayer

8 Half-Life 2 – 2004 - Known for detailed physics simulation - Players can pick up, move and place objects - Famous leak

9 Players assume the roles of characters in a fictional setting Heavily influenced by Dungeons & Dragons (tabletop game) Mid-1970s on mainframe computers – Dungeon (text- based)

10 Rogue – 1980 - dungeon crawling video game - inspired a new genre -> „roguelike“ games - the player and moster are represented by letters and symbols (e.g. Z for zombie)

11 Baldur‘s Gate – 1998 - All the elements of paper-based D&D - The player could control a party of up to six members - Multiple players could connect to the game via internet connection - Pre-rendered large objects

12 subgenre of strategy video games where the game does not progress incrementally in turns the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets Cytron Masters - 1982 – first RTS - Gameplay is somewhat chess-like, a battle for position

13 Dune II – 1992 - Archetypal "real-time strategy" game - Laid the foundation for Command & Conquer, Warcraft, StarCraft (Resource-gathering to fund unit construction, Mobile units that can be deployed as buildings …)

14 Device used with games to provide input to a video game Wire/cord/wireless Keyboard, Mouse, Joystick, Rhythm Game Controllers (Guitar, Dance pads…)

15 Indie games - video games created by individuals or small teams generally without video game publisher financial support - often focus on innovation and rely on digital distribution - Minecraft

16 Mobile games - usually downloaded at app stores or the mobile operator's network - often rely on good gameplay rather than graphics eSports - Most commonly eSports take the form of organized multiplayer video game competitions, particularly between professional players - many genres (RTS/FPS/MOBA…) - most successful – Dota 2, League of Legends, Counter-Strike: Global Offensive

17 Virtual reality - more common - an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact with that world - artificially create sensory experience, which can include sight, touch, hearing, and smell

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